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WebGL particle simulation with custom GLSL shaders, morphing between formations with mouse interaction. Uses Three.js, BufferGeometry, and UnrealBloomPass. Click/Tap changes patterns. Source code/CodePen link in the comment below. 👇 #OpenSource #javascript
14,977 views • 1 year ago •via X (Twitter)
11 Comments

Source Code: Once again thanks in advance for liking and reposting. Appreciate every engagement. ❤️🙏

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It's amazing! I love it! Beautiful work, Puneet.

Thanks Dammon, means a lot mate. ❤️🙏

This is an incredible use of WebGL and GLSL shaders! Love the seamless morphing and interactivity. The combination of @threejs and UnrealBloomPass makes it feel truly dynamic. 🔥 Can't wait to check out the source code!

@threejs Thanks mate, appreciate the kind words. ❤️🙏🏼

@JungleSilicon

💯

Lovely stuff!

Thanks mate. ❤️🙏🏼

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