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WebGL particle simulation with custom GLSL shaders, morphing between formations with mouse interaction. Uses Three.js, BufferGeometry, and UnrealBloomPass. Click/Tap changes patterns. Source code/CodePen link in the comment below. 👇 #OpenSource #javascript

14,977 views • 1 year ago •via X (Twitter)

11 Comments

Puneet | Techartist's profile picture
Puneet | Techartist1 year ago

Source Code: Once again thanks in advance for liking and reposting. Appreciate every engagement. ❤️🙏

Rainmaker's profile picture
Rainmaker2 years ago

Can Machine Learning beat the market? Check out this post on my free Substack where I share code and commentary for an XGBoost model and a Random Forest model that both deliver powerful performances.

Dammon Burden's profile picture
Dammon Burden1 year ago

It's amazing! I love it! Beautiful work, Puneet.

Puneet | Techartist's profile picture
Puneet | Techartist1 year ago

Thanks Dammon, means a lot mate. ❤️🙏

prabhu💢's profile picture
prabhu💢1 year ago

This is an incredible use of WebGL and GLSL shaders! Love the seamless morphing and interactivity. The combination of @threejs and UnrealBloomPass makes it feel truly dynamic. 🔥 Can't wait to check out the source code!

Puneet | Techartist's profile picture
Puneet | Techartist1 year ago

@threejs Thanks mate, appreciate the kind words. ❤️🙏🏼

Brian Jordan's profile picture
Brian Jordan1 year ago

@JungleSilicon

π's profile picture
π1 year ago

💯

Johnny ₿ ⚡️'s profile picture
Johnny ₿ ⚡️1 year ago

Lovely stuff!

Puneet | Techartist's profile picture
Puneet | Techartist1 year ago

Thanks mate. ❤️🙏🏼

Onto nexyai.io 🍊,💊's profile picture
Onto nexyai.io 🍊,💊1 year ago

That sounds amazing! Interactive visualizations with shaders are always a treat. Meanwhile, have you heard how #SparkChainAI lets your unused bandwidth transcend into rewards? Run a Lite Node and earn SOL while you code!

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