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WebGL particle simulation with custom GLSL shaders, morphing between formations with mouse interaction. Uses Three.js, BufferGeometry, and UnrealBloomPass. Click/Tap changes patterns. Source code/CodePen link in the comment below. 👇 #OpenSource #javascript

14,977 Aufrufe • vor 1 Jahr •via X (Twitter)

11 Kommentare

Profilbild von Puneet | Techartist
Puneet | Techartistvor 1 Jahr

Source Code: Once again thanks in advance for liking and reposting. Appreciate every engagement. ❤️🙏

Profilbild von Rainmaker
Rainmakervor 2 Jahren

Can Machine Learning beat the market? Check out this post on my free Substack where I share code and commentary for an XGBoost model and a Random Forest model that both deliver powerful performances.

Profilbild von Dammon Burden
Dammon Burdenvor 1 Jahr

It's amazing! I love it! Beautiful work, Puneet.

Profilbild von Puneet | Techartist
Puneet | Techartistvor 1 Jahr

Thanks Dammon, means a lot mate. ❤️🙏

Profilbild von prabhu💢
prabhu💢vor 1 Jahr

This is an incredible use of WebGL and GLSL shaders! Love the seamless morphing and interactivity. The combination of @threejs and UnrealBloomPass makes it feel truly dynamic. 🔥 Can't wait to check out the source code!

Profilbild von Puneet | Techartist
Puneet | Techartistvor 1 Jahr

@threejs Thanks mate, appreciate the kind words. ❤️🙏🏼

Profilbild von Brian Jordan
Brian Jordanvor 1 Jahr

@JungleSilicon

Profilbild von π
πvor 1 Jahr

💯

Profilbild von Johnny ₿ ⚡️
Johnny ₿ ⚡️vor 1 Jahr

Lovely stuff!

Profilbild von Puneet | Techartist
Puneet | Techartistvor 1 Jahr

Thanks mate. ❤️🙏🏼

Profilbild von Onto nexyai.io 🍊,💊
Onto nexyai.io 🍊,💊vor 1 Jahr

That sounds amazing! Interactive visualizations with shaders are always a treat. Meanwhile, have you heard how #SparkChainAI lets your unused bandwidth transcend into rewards? Run a Lite Node and earn SOL while you code!

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