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We’re (finally) rolling out some WIP materials from SONIC X SHADOW: Dark Beginnings! Sonic the Hedgehog SEGA Here we’d love to show you how we make 3D look 2D, with a step-by-step layering of the Emerl’s entrance shot from episode 1. Animatic by GXS Productions Kevin Molina-Ortiz

74,994 görüntüleme • 1 yıl önce •via X (Twitter)

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ApeBond

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[VAE] by Hand ✍️ A Variational Auto Encoder (VAE) learns the structure (mean and variance) of hidden features and generates new data from the learned structure. In contrast, GANs only learn to generate new data to fool a discriminator; they may not necessarily know the underlying structure of the data. The International Conference on Learning Representations (ICLR) this year announced its first ever "Test of Time Award" to recognizes the VAE paper, published 10 years ago. This exercise demonstrates how to calculate a VAE by hand. [1] Given: ↳ Three training examples X1, X2, X3 ↳ Copy training examples to the bottom ↳ The purpose is to train the network to reconstruct the training examples. ↳ Since each target is a training example itself, we use the Greek word "auto" which means "self." This crucial step is what makes an autoencoder "auto." [2] Encoder: Layer 1 + ReLU ↳ Multiply inputs with weights and biases ↳ Apply ReLU, crossing out negative values (-1 -> 0) [3] Encoder: Mean and Variance ↳ Multiply features with two sets of weights and biases ↳ 🟩 The first set predicts the means (𝜇) of latent distributions ↳ 🟪 The second set predicts the standard deviation (𝜎) of latent distributions [4] Reparameterization Trick: Random Offset ↳ Sample epsilon ε from the normal distribution with mean = 0 and variance = 1. ↳ The purpose is to randomly pick a offset away from the mean. ↳ Multiply the standard deviation values with epsilon values. ↳ The purpose is to scale the offset by the standard deviation. [5] Reparameterization Trick: Mean + Offset ↳ Add the sampled offset to predicted mean ↳ The result are new parameters or features 🟨 as inputs to the Decoder. [6] Decoder: Layer 1 + ReLU ↳ Multiply input features with weights and biases ↳ Apply ReLU, crossing out negative values. Here, -4 is crossed out. [7] Decoder: Layer 2 ↳ Multiply features with weights and biases ↳ The output is Decoder's attempt to reconstruct the input data X from reparameterized distributions described by 𝜇 and 𝜎. [8]-[10] KL Divergence Loss [8] Loss Gradient: Mean 𝜇 ↳ We want 𝜇 to approach 0. ↳ A lot of math called SGVB simplifies the calculation of loss gradients to simply 𝜇 [9,10] Loss Gradient: Stdev 𝜎 ↳ We want 𝜎 to approach 1. ↳ A lot of math simplifies the calculation to 𝜎 - (1/ 𝜎) [11] Reconstruction Loss ↳ We want the reconstructed data Y (dark 🟧) to be the same as the input data X. ↳ Some math involving Mean Square Error simplifies the calculation to Y - X.

Tom Yeh

48,428 görüntüleme • 2 yıl önce