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We've been teasing the VR Multiplayer template for a hot minute now... This template is a labor of love by the XR Authoring team at Unity, and ties together XRI 3.0, with OpenXR and all of Unity's mp services (ngo, lobby, relay, vivox..) Well... it's here! Grab it on...

25,549 views • 2 years ago •via X (Twitter)

9 Comments

eric provencher's profile picture
eric provencher2 years ago

Check out the docs here

RJ's profile picture
RJ2 years ago

@matt_fuad Phenomenal 🔥🔥🔥

sam's profile picture
sam2 years ago

Fuck yeah! We’re testing out some local basic sync stuff I’ll bust this out today. You lot are cookin rn.

Max Palmer's profile picture
Max Palmer2 years ago

Wow that’s a gift!

Biggs ᯅ's profile picture
Biggs ᯅ2 years ago

Huge deal great work 👏

Sertac Guven's profile picture
Sertac Guven2 years ago

Tutorial advises against using it for physics based interactions. What are your thoughts?

eric provencher's profile picture
eric provencher2 years ago

Physics and networking is always messy. The app does have demos of rigidbodies though, but they use distributed authority to handle the simulation. The last owner will replicate their local sim, but if a user grabs it from there, it might have some jarring displacement.

Nike's profile picture
Nike2 years ago

awesome been waiting since the anouncement!!! lets give it a try

Justin Melillo ᯅ MONA's profile picture
Justin Melillo ᯅ MONA2 years ago

Looks awesome!!!

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