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What do you mean that a linear game with zero traversal depth, like Wolverine, has a dozen traversal challenges, but Marvel’s Spider-Man 2 has none of that despite being an open world game with decent web-swinging depth… What the fuck is your problem, Insomniac Games??!

31,563 Aufrufe • vor 7 Tagen •via X (Twitter)

8 Kommentare

Profilbild von Shamaboy
Shamaboyvor 7 Tagen

This lowkey pissed me off way more than him rightfully ripping apart the horrendous UI and handholding players at every moment

Profilbild von Shane Shawarma 🌯
Shane Shawarma 🌯vor 7 Tagen

Too bad. You get stealth & Mary Jane missions instead 🤣

Profilbild von 🌑Twilight.ChR🌕
🌑Twilight.ChR🌕vor 7 Tagen

worst part being they're earlier games were platformers it's sad how spiderman is relegated to somthing so safe and even worse now because it's too big to fail so only thing it can be is big and that's it also wolverine seems so afraid to be an action game but it's only trailers

Profilbild von Kaneda💊
Kaneda💊vor 7 Tagen

this looks very bad

Profilbild von MannyFresh
MannyFreshvor 7 Tagen

I was really surprised to hear about traversal trials in some of the reviews. This is just... bizarre. I honestly don't even understand this lol

Profilbild von Zansa
Zansavor 7 Tagen

Digging in they ass

Profilbild von Josh Smyth
Josh Smythvor 7 Tagen

@MadTitan659

Profilbild von Miles
Milesvor 7 Tagen

Like come on.... What are we doing

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Marvel Wolverine First Impressions [SPOILER FREE] The Good: > The game is visually stunning, I've been playing it on a PS5 Pro with VRR uncapped and the game looks incredible. Character models and environments are highly detailed, combined with beautiful lighting and gorgeous Ray Traced reflections. Most importantly the game manages to have a consistent framerate at a high resolution with no noticeable performance dips > Traversal; Coming from Spider-Man games, I know some people had doubts on how Insomniac would approach Wolverine but I'm glad to say that it has been incredibly fun and intuitive to traverse. Climbing buildings, trees and jumping like an beast is quite fun. Traversal is fast and quite easy to learn, it reminds me a lot of Assassins Creed games but it is much faster > Blood and Gore; Insomniac Games didn't hold back when it comes to this and its incredible, you get hooked instantly as soon as you start fighting enemies and the finishers are awesome especially when you reach the RAGE 3 tier, it is quite literally the same as "Spartan Rage" from God of War games. > The game is also very polished, I have experienced zero bugs or game crashes so far, which is to be expected from Insomniac Games as their PlayStation ports have always shipped with little to no issues > Cutscenes are top-tier and the action sequences are a work of art. The actor who plays Logan does a phenomenal job and I'm really enjoying his character so far, I can't wait to experience how his story unfolds and I'll share my conclusive thoughts when I finish the game Mixed feelings: > Combat sections; As much as I enjoyed playing as Wolverine and the combat too, it did get overwhelming at one point. You move from point A to point B and the game throws a ton of enemies at you, once you're done with them you move to section C where there a lot of enemies again that you can take out using stealth mode... until you get discovered and its the same thing again. I don't want to sound like I'm nitpicking but I feel like at one point, the game becomes too repetetive. The bad: > Game clues; You've probably seen the "fart-gas" memes by now and I won't go deeper into this other than Insomniac Games has been doing too much to keep the players attention to move forward, as soon as I start exploring other areas in-game, Logan will say to himself something like "I gotta focus on the mission" and it becomes irritating because its a linear game and with these kind of games, I like to take my time especially when the game is not that lengthy. It doesn't end with the sense of smell and Logan dropping hints too, Insomniac takes it a step further by adding more white paint and blue radio boxes just to make sure that you'll find everything as they wanted to instead of giving the players freedom find these items. I really wish there was an option to disable these hints, in fact I don't think the blue scent will ever be removed because Logan is always detecting it and sniffing so it is deeply imbedded in the game as a core mechanic.

NikTek

44,574 Aufrufe • vor 3 Tagen