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WHAT IF… Sony acquired Ninja Theory? ⚔️ Heavenly Sword 2 👑 Nariko returns 🎬 Next-gen cinematic storytelling 🔥 Brutal, fluid combat 🌌 Built exclusively for PS6 A forgotten PlayStation icon reborn by its original creators. MAKE. THIS. HAPPEN.

61,780 views • 6 days ago •via X (Twitter)

33 Comments

Cramorant's profile picture
Cramorant6 days ago

Sony would put them to work on a live-service title, cancel it, and then close them down.

TheDezembro's profile picture
TheDezembro6 days ago

The people who made Heavenly Sword aren't at the studio anymore. The people at Sony who saw VALUE in funding and releasing Heavenly Sword aren't at the company anymore either. Wake tf up. It's over.

Called Out's profile picture
Called Out6 days ago

Just to turn into live service slop and cancel it. Playstation can barely handle what they have currently

Q Jackman's profile picture
Q Jackman6 days ago

Bro, PlayStation closed Japan Studio and lost their soul "small" games have no place in the PlayStation catalog anymore, as they want only big blockbusters.

STEVEN CADENA's profile picture
STEVEN CADENA6 days ago

Bro I don't think they'll acquire anyone. They might outsource work but NT is notorious for having long dev times. If they dropped Kojima and previously Quantic Dream, what makes you think they'd wanna even acquire NT.

Maze the Gamer's profile picture
Maze the Gamer6 days ago

Sony broke. Couldn’t even afford Kojima

……'s profile picture
……6 days ago

Their own fault for making “Mental Health” simulator when they could have done Heavenly Sword styled game or even a sequel to this

g00se_618 gfg and gpr co-host's profile picture
g00se_618 gfg and gpr co-host6 days ago

While I enjoy ninja theory games, and was looking forward to senua, I’m not sure how much I trust PlayStation with a studio of this talent. What live service slop can they make? I think the acquisition days are over for the foreseeable future, as painful as it is

Dialga Marine's profile picture
Dialga Marine6 days ago

Ninja Theory would have to prove they can make it on a shoestring budget, within a reasonable amount of time. They allegedly cost Xbox several hundreds of millions, and took several years to release Hellblade 2, which turned out to be more of a tech demo for UE5 and their fancy motion capture tech. Sony should’ve bought them after the first Hellblade released, instead of waiting for MS to grab them up.

Jinxtheworld's profile picture
Jinxtheworld6 days ago

They wouldn't make a heavenly sword 2, that would go against their policies. No, most likely Sony would use them to make a 3rd Senua game, spend 400 million, takes 5 years to make, and then sell 150k copies. Then close the studio and fire everyone.

SageofFire313's profile picture
SageofFire3136 days ago

If Sony aquires Ninja Theory, they'll be forcced to make Heavenly Sword 2 a live service hero shooter or extraction shooter, butcher what made the first great, and when the live service slop flops, close the studio down for good.

Heber Lourenço's profile picture
Heber Lourenço6 days ago

Not with that 🗑️ leadership

Constant manic's profile picture
Constant manic6 days ago

Sounds nice and all (I wanted another enslaved game) but sony needs to focus on their core ip they own that sells ...its clear with the kojima fallout, they money pinching and don't wanna throw cash around with what happen with concord and all

Ryan Wayne's profile picture
Ryan Wayne6 days ago

The people who made this game is probably long gone from Ninja Theory. That's why they only produce shit now.

OnlineInquisitor's profile picture
OnlineInquisitor6 days ago

Why would they acquire them that's a single player heavy studio and not a woke live service slop mill

Chay Sorkin's profile picture
Chay Sorkin6 days ago

Played Heavenly Sword recently... It has not aged well.

ManiMani's profile picture
ManiMani6 days ago

None of this would happen, you’re imaging the Sony from 20 years ago that’s just not gonna happen now lol

Tash_I@MyRightGift.com➡️ ☀️🐵👑's profile picture
[email protected]➡️ ☀️🐵👑6 days ago

That be a dream come true! But I don't think NT is capable of doing another beauty like this.

Sera Jackson's profile picture
Sera Jackson6 days ago

Sony Ninja Theory's Heavenly Sword sold terribly. A sequel was in the making, but Sony canceled it. Nobody wanted them, and neither did you all because you didn't support them. Now that they shut down, you all care about them.

Kalopsia's profile picture
Kalopsia6 days ago

sony would push more DEI make it live service cancel it before it comes out or a week after then tell them to go kick rocks . they wouldnt be allowed to make single player games period

CHITO's profile picture
CHITO6 days ago

Yea close down like blue point huh?

Saelrun's profile picture
Saelrun6 days ago

Their woke slop would be right at home at current day PlayStation so I guess it would make sense

SummNoB0dy's profile picture
SummNoB0dy6 days ago

The studio was looking for buyers, Sony could've stepped in right then and there, but they didn't. 🤷‍♂️

Peter Paninár's profile picture
Peter Paninár6 days ago

You absolutely DO NOT want to see Heavenly Sword 2 made under Sony in 2026... the girl would be in troon body, lesbian, no tits, maybe even black... let them close the studio!

CosmicZeppelin's profile picture
CosmicZeppelin6 days ago

You really think current Sony has any interest in the Heavenly Sword IP? Sony would only acquire them to do Bleeding Edge 2.

MrR's profile picture
MrR6 days ago

They aint acquiring anyone for awhile

NemesisEnforcer's profile picture
NemesisEnforcer6 days ago

Their games don’t sell. It would be a waste of money. No one is spending for AAA studios in 2026. Downsizing is the new meta.

Al Poon's profile picture
Al Poon6 days ago

Hellblade 2 took 5 years to develop with less than 10 hours of gameplay and people (not you) think Sony’s doing a good job dropping Physint for long development time.

Pete's profile picture
Pete6 days ago

And how will they explain this to the people who used to work at Bluepoint ?

Good Hunter's profile picture
Good Hunter6 days ago

i dont think Herman Hulst has the taste to make that kind of move.

simphiwe Dlamini's profile picture
simphiwe Dlamini6 days ago

I think everybody knows this is a bad take because you have Sony public enemy number 1 and you want them to own ninja theory and they will proceed to uglify female character and have her talk Down to the audience

Вася Пупкин's profile picture
Вася Пупкин6 days ago

Sony already bought a 3,5+ bil paperweight.

Wudster's profile picture
Wudster6 days ago

They spent 6 years making a tech demo , hellblade 2 (and yeah I did suffer through it's 7 hours of boredom) .. think Sony will pass !!

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Aruzien

55,067 views • 1 year ago

🚨 PUBLIC BOUNTY: I CHALLENGE NASA, Elon Musk, AND MAINSTREAM ACADEMIA. BREAK MY CODE, GET 5 LTC. THE ℝ⁴ CONTINUUM IS DEAD. 🚨 Mainstream astrophysics is a multi-billion-dollar echo chamber. They feed us fairy tales about "Planet Nine," mysterious "dark fluids," and infinite black hole singularities. Why? Because their entire foundation is built on a fatal mathematical crutch: the ℝ⁴ continuous void. Peer review means NOTHING anymore. It’s a cartel protecting broken theories. Code is law. Raw data is absolute. I don't have billion-dollar grants, but I have the absolute mathematical source code of the universe. Our IT³ Framework has been audited by supercomputers, crunching live ADSL queries against 1.56 million celestial objects in the Harvard/MPC databases. The super-machines couldn't break it. THE CHALLENGE: I am publicly calling out NASA, SpaceX, and every physicist on Earth. Run our discrete topological modeling. If you can break our math, I will send you 5 Litecoin (LTC) for a beer. This will be honestly earned crypto. Come and claim it - if you've got the teeth for it! Why Litecoin? Because LTC has 100% network uptime since its genesis block. It never crashes. Just like the true, discrete architecture of our universe. Stop running continuous ℝ⁴ simulations! Only discrete tests are valid now. Here is what we proved for the layman (Zero fitted parameters, p=0): 🔑 1. THE ANCIENT CODE REBORN: 2, 3, 5 The universe is built on the constructible field K = ℚ(√2, √3, √5). This isn't random. The ancient Pythagoreans knew this thousands of years ago: 2 is the female principle (matter/even), 3 is the male principle (energy/odd), and 5 is their union (marriage/life/fractals). This ancient philosophical truth is the exact algebraic engine that generates the fabric of space! 💻 2. THE 16-BIT DETERMINANT MASK When you calculate the mathematical determinant (discriminant) of this 2-3-5 field, you get EXACTLY 57,600 (the E₈ tensor square). Look at this number in pure binary machine code: 1110 0001 0000 0000₂. This is the 16-bit hardware mask of reality! It explicitly programs how many electrons fit in an orbit and how planets space out around a star. 🛑 3. THE ABSOLUTE END OF CHEMISTRY (Z=172) Why doesn't the periodic table go on forever? Because space is a crystal, and the crystal gets full! Do the math: 172 quantum elements / 43 matrix cells = EXACTLY 4.0. In crystallography, 4.0 is the strict number of nodes in a perfect Face-Centered Cubic (FCC) cell. The table physically closes at Z=172. Zero defects. Zero empty vacancies. 🌌 4. AS ABOVE, SO BELOW (FRACTAL SIMILARITY) Everything is built on similarity. The micro matches the macro. The Solar System is a giant, quantized Macro-Atom. The node coordinates are completely public and live on the internet right now. DON'T BELIEVE ME? RUN THE CODE. Open your terminal (Mac/Linux) and paste this exact command. It will pull the live ADSL database from the Minor Planet Center and topologically sort 1.56 million objects in under 35 seconds: curl -sL " | python3 Take the bet. Run the simulation. Try to break it. You can't. Because there are no miracles in physics. God geometrizes! 📐🌌 🔗 Read the rigorous proofs and get the engines: DOI: DOI: DOI: 🔥 Special thanks to our community user Billy Bolly for creating this cinematic masterpiece and inspiring the launch of this challenge! When art meets pure topological code, the illusion of the continuous void doesn't stand a chance. NASA NASAAdmin

Dr. Logvinovich

16,710 views • 13 days ago

Hey folks, I've been recently talking a lot about why we're adding different styles of play into No Rest for the Wicked and I wanted to prove my theory that that would result in players having more fun, so, long story short... I turned Quake 1 into a Roguelite! 😂 Here's what that means: 1) Roguelite-inspired Run Structure: You start with limited stats in a hub map and are greeted by actual NPCs, then fight through sequential arena rooms across 4 biomes, each ending with a boss fight. 2) 40+ boons across 5 categories: Damage, Movement, Defense, Utility and Risk. And these also come with Rarities: Common, Rare, Epic, and Legendary. After clearing a room, you pick from 3 random boon offerings. 3) Permanent Meta: Death sends you back to the hub with you retaining the 'essence' currency you collected by killing mobs. Then you spend it at NPCs: The Gatekeeper starts runs, the Wraith upgrades your arsenal (ammo capacity, starting weapons, weapon damage), and The Shaper sells permanent stat upgrades (max HP, armor, boon capacity, rerolls) 4) Difficulty Scaling: Enemy health and damage ramp up as you push deeper. 5) Damage Numbers: Floating combat text and floating healthbars for good measure, so you can understand how much stronger you become over time. All just built on top of unmodified Quake 1 maps and enemies - no new assets needed, it reuses the entire original campaign as roguelike content. To me, this is point proven: I think even hardcore Quake lovers back in the day would've spent a whole bunch of time playing a mode like this given that it'd allow you to experience the thing you love in a whole new light by crossing genres. If you're interested in seeing how this exercise turned out, here's a video for your viewing pleasure! :) I have to wonder what John Romero 🤘🏽 thinks about this given that he originally wanted to add more RPG elements into Quake!

thomasmahler

15,865 views • 6 months ago

Just in: introducing ENB BLAST 🔥🔥👇👇 Live on Base App and Farcaster This game brings fun to the boss ecosystem, with its fun concept. Here are things you can do on this game and potential of this miniapp 👇👇👇 🌳 You can checking every day 🌳 play the game, survive for as long as possible to blast and earn more coins. 🌳 avoid the wormhole coins cuz it will drain all your coins and score 🥶 🌳 check where you rank on the leaderboard. 🌳 go to task hub to see if there is a new task for the day, and ensure to also check default tasks and claim your points . 🌳 the more points you have the higher you rank on the leaderboard for weekly rewards. 🌳 Receive timely notifications 🔔 for when rewards will go out and ensure to be on the leaderboard . 🌳 15 winners on the leaderboard share 300k $ENB Each week. 🌳 Check your membership level for this game is also connected to your mining levels on ENB mining. What should you expect next in this fun game 👇👇 1. More Fun and powerups to come ( shield 🛡️, magnets 🧲 and so on) 2. There will be based powerups, superbased powerups, and legendary power ups. 3. More fun tasks to perform for daily tasks with points to claim. 4. Multiplayer mode/ betting against other players. 5. Burning / tipping 🔥🔥 This is all for now, as we make more progress we will think of other fun layers to add 🌳🌳🌳 Built by DX Fareed MaLik , myself and the ENB Fams for the ENB Fams 🌳🌳 Now go blast and earn some

kokocodes.base.eth 🌳

12,533 views • 11 months ago

Stanford professor just gave away the entire foundation of how AI Agents & automation actually works. 1-hour lecture. Tool calling. Multi-step workflows. Planning. Reflection. SAVE this to watch this before you open Netflix tonight. More valuable than 6 months of copying Make and n8n tutorials, for building Ai Agents Most people learn by copying tutorials blindly. Stanford teaches you WHY agents work the way they do. Follow Himanshu Kumar for more high-signal content that actually moves your skills forward instead of just entertaining you for 30 seconds. ↓ Why your automations keep breaking. You copied a Make tutorial. Built the exact workflow. Worked for a week. Then the API changed. The trigger failed. An edge case broke everything. You had no idea how to fix it. Because you never understood why it worked. You were copying keystrokes. The people shipping real automation were understanding architecture. ↓ What Stanford actually teaches. Tool calling: how an agent decides which tool to use by scoring each option against the current task state, not just matching keywords. ReAct loop: the agent reasons, acts, observes, then reasons again. Break this cycle and your workflow fails silently. Planning vs execution: why agents that plan all steps upfront break on dynamic inputs, and why iterative planners survive production. Memory architecture: short-term context for the current task, long-term vector memory for patterns. Most automations fail because they confuse the two. Reflection: how agents catch their own errors by evaluating outputs against original intent before moving to the next step. Tool composition: why chaining 10 tools blindly creates cascading failures, and how to structure dependencies so one broken node doesn't kill the whole workflow. This is the foundation behind every automation that actually works. Not prompting tricks. Not "10 best AI tools" reels. Actual architecture. Follow Himanshu Kumar for more high-signal content that actually moves your skills forward. ↓ Your weekend plan. Tonight: watch the Stanford lecture. 1 hour. Saturday to Sunday: build 3 projects applying what you learned. Next 2 weekends: 6 more projects. 9 projects. 2 weeks. APIs, webhooks, LLM integration, real workflows. No theory. Just build. ↓ Stanford Agentic AI lecture: free on YouTube. Watch it this weekend or buy another $500 "AI automation course" in 2027 that teaches less than this one free lecture. Bookmark. Watch tonight. Follow Himanshu Kumar for more high-signal content that actually moves your skills forward.

Himanshu Kumar

28,206 views • 5 months ago

I decided to create a Netflix-quality TV show in my bedroom for TikTok. And after 25 million views & 250k new followers in just 2 months, I can now say it's working. The world of storytelling is changing. This is what this means for the future of social media stories 👇 A few months ago I decided to ignore all common wisdom & decided to approach social media completely differently. Instead of quantity, I was going to go for quality. Instead making dumb stuff, I was going to intellectually challenge them. I was going to make a Netflix-quality TV show from my bedroom: and now it's exploding. With only 9 videos posted, today not only it has 25 million views so far, it has thousands engaged dedicated fans. And the best part? I'm only 20% of the way done. Today, billions of dollars are being raised by companies to fill the internet with A.I. generated slop. On the human side, every day marketers are constantly trying to uncover the latest "viral trick" to trick audiences into watching their trash. But the success of these videos show that what people are yearning for high-quality, hand-crafted content that truly respects them. Content that dares to try to stand out not just through cheap tricks, but through beautiful & emotional stories. In the end, I look at short-form video as a cinematic medium like any other. And while viral tricks come and go, stories with substance are the only ones that become timeless. So as you start crafting your next video, truly ask yourself: will anyone remember this 5 minutes after they watch it? If they don't - you are probably focusing on the wrong things. Thank you to all my Patreons for supporting my work through the years - and Brilliant Labs for the cool open source technology that powers this series.

Lucas Rizzotto

20,310 views • 1 year ago