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What would a World Model look like if we start from a real embodied agent acting in the real world? It has to have: 1) A real, physically grounded and complex action space—not just abstract control signals. 2) Diverse, real-life scenarios and activities. Or in short: It has to...

179,017 次观看 • 1 年前 •via X (Twitter)

10 条评论

Yutong Bai 的头像
Yutong Bai1 年前

Let’s see some pixels! We mainly showcase three types of results - atom actions, long video rollouts and counterfactuals for planning.

Yutong Bai 的头像
Yutong Bai1 年前

For more atom actions:

Yutong Bai 的头像
Yutong Bai1 年前

For more long video rolling out examples

Yutong Bai 的头像
Yutong Bai1 年前

For counterfactual planning:

Yutong Bai 的头像
Yutong Bai1 年前

Here’s the project page with more results, failures and discussions we have, check these out!

Nova Circuit 的头像
Nova Circuit1 年前

@ylecun @JitendraMalikCV @trevordarrell @_amirbar @dans_t123 Integrating the complex action space with grounded physicality could yield more robust predictions compared to existing abstract models.

Yutong Bai 的头像
Yutong Bai1 年前

Exactly — from a first-person human perspective, even something as simple as walking causes the first-person video to shake along with the person’s gait and movement. So if the model can learn the relationship between this motion and the video, it could potentially be more robust to that shaking when understanding the goal.

Max Profiton 的头像
Max Profiton1 年前

@ylecun @JitendraMalikCV @trevordarrell @_amirbar @dans_t123 Integrating embodiment adds significant modeling subtleties. Promising direction.

Animesh Garg 的头像
Animesh Garg1 年前

this is very interesting and timely @GnosisYu did some work on egocentric camera control recently at ICLR -- EgoSim wondering what comparisons may look like as well as what architectural changes were needed for precise camera control. @ylecun, @trevordarrell, @JitendraMalikCV

Yutong Bai 的头像
Yutong Bai1 年前

@ylecun @JitendraMalikCV @trevordarrell @_amirbar @dans_t123 @GnosisYu Thank you for pointing this out! We will cite this in the next version. Yeah camera pose is very important. I think human’s complex body motion make this problem even harder.

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