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What's Next on Apple Arcade: ๐Ÿฐ Castle Crumble by Orbital Knight ๐ŸŒŠ Riptide GP: Renegade+ by Vector Unit ๐ŸŒฝ Farmside by Team17 ๐ŸŒš Lifeline+ by 3 Minute Games Coming Soon:

65,821 ๆฌก่ง‚็œ‹ โ€ข 3 ๅนดๅ‰ โ€ขvia X (Twitter)

10 ๆก่ฏ„่ฎบ

mrhong ็š„ๅคดๅƒ
mrhong3 ๅนดๅ‰

@orbital_knight @vectorunit @Team17 @3minutegames When are u guys gonna focus more on gaming and actually create a gaming studio to push out mobile AAA games to convince more people to buy ur phone instead letting other competitive companyโ€™s do something that the iPhones are not really capable of doing.add a cpu cooler also

Spire Blast ็š„ๅคดๅƒ
Spire Blast3 ๅนดๅ‰

@orbital_knight @vectorunit @Team17 @3minutegames Lovely additions to the Apple Arcade family! ๐ŸŸฅ๐ŸŸฆ๐ŸŸฉ๐ŸŸง๐ŸŸจ๐ŸŸช

Team17 ็š„ๅคดๅƒ
Team173 ๅนดๅ‰

@orbital_knight @vectorunit @3minutegames ๐Ÿง‘โ€๐ŸŒพWe love to farm!

Sage0$$ ็š„ๅคดๅƒ
Sage0$$3 ๅนดๅ‰

@orbital_knight @vectorunit @Team17 @3minutegames This is weak. When will more AAA styled@games be coming to the platform? The potential is there, itโ€™s just not being executed ๐Ÿคฆ๐Ÿปโ€โ™‚๏ธ

Darren Fry ็š„ๅคดๅƒ
Darren Fry3 ๅนดๅ‰

@orbital_knight @vectorunit @Team17 @3minutegames

rrvirus ็š„ๅคดๅƒ
rrvirus3 ๅนดๅ‰

@orbital_knight @vectorunit @Team17 @3minutegames thanks for the heads up. unsub from apple arcade for now. iโ€™ll resub when your content gets better.

Ashley Cummings ็š„ๅคดๅƒ
Ashley Cummings3 ๅนดๅ‰

@orbital_knight @vectorunit @Team17 @3minutegames Nothing screams yay but meh this is what Apple Arcade has become mobile quality games with little content that feel like that mobile. Fae Farm & Story Of Seasons a Wonderful Life coming to Switch & PC will be better then any farming game Arcade gets.

Farmside ็š„ๅคดๅƒ
Farmside3 ๅนดๅ‰

@orbital_knight @vectorunit @Team17 @3minutegames Hello, farmers of the future! ๐Ÿ‘‹

Lui Barsal ็š„ๅคดๅƒ
Lui Barsal3 ๅนดๅ‰

@orbital_knight @vectorunit @Team17 @3minutegames Really?

Sara Afonso ๐ŸŽ—๏ธ ็š„ๅคดๅƒ
Sara Afonso ๐ŸŽ—๏ธ3 ๅนดๅ‰

@orbital_knight @vectorunit @Team17 @3minutegames Hey @AppleArcade, big bug at the very beginning of farmside: we cannot repair it, it's the wrong icon, so we cannot play to the game ๐Ÿคทโ€โ™€๏ธ

็›ธๅ…ณ่ง†้ข‘

5 Facts you didn't want to know about Alien Breed for the Commodore Amiga Alien Breed (1991) is a landmark Amiga title that defined Team17โ€™s early style: tense, atmospheric, and brutally addictive. It was perfect for co-op gaming with mates. Programmed by Andreas Tadic and Peter Tuleby, with graphics by Rico Holmes and iconic music by Allister Brimble. 1. Top-down run-and-gun sci-fi shooter heavily inspired by Aliens: You (and a friend in co-op) explore an infested space station, blasting xenomorph-like aliens (I originally thought they were aliens) while managing limited ammo and health. It mixes fast arcade action with tense resource management. 2. Team17โ€™s breakthrough hit: This was only their second game, after Full Contact, and their first full-price release. It put the UK developer and publisher on the map, before they became famous for the Worms series. 3. Extremely well-received on Amiga: Launched to critical acclaim, with many magazines scoring it 85โ€“91% (CVG 91%, Zero 91%, CU Amiga 90%, Amiga Action 87%). It was usually praised for its smooth multi-directional scrolling, atmosphere, co-op play, and technical excellence on the Amiga. 4. Infamously difficult: The original game was notoriously tough and short, with only six levels. Because of this, Team17 later released Alien Breed Special Edition 92, with rebalanced difficulty, extra levels, and various fixes. In my opinion, itโ€™s a much more enjoyable game. 5. No official Commodore 64 version: it was developed primarily for the Amiga, and the Commodore 64 never got a conversion :( Would you have played it? I would have big time! Still one of the best top-down shooters ever made on the Amiga. Who else remembers the panic when the ammo ran low and the aliens kept coming?

Commodore Computer Museum ๐Ÿ•น

13,291 ๆฌก่ง‚็œ‹ โ€ข 2 ไธชๆœˆๅ‰

๐—ช๐—ต๐—ฎ๐˜โ€™๐˜€ ๐—ด๐—ผ๐—ผ๐—ฑ #๐—ช๐—ฒ๐—ฏ๐Ÿฏ ๐—™๐—ฎ๐—บ? ๐Ÿ˜Ž Are you a degen? A ๐—ด๐—ฎ๐—บ๐—ถ๐—ป๐—ด ๐—ฑ๐—ฒ๐—ด๐—ฒ๐—ป? Then this oneโ€™s for you. Introducing: โ€œ๐—ฅ๐—ผ๐—ฏ๐—น๐—ผ๐˜… ๐—ณ๐—ผ๐—ฟ ๐——๐—ฒ๐—ด๐—ฒ๐—ป๐˜€โ€. Yep, thatโ€™s right. Nothing less. Still waiting for the official name? Say no more! Welcome to Tollan Universe, powered by Arbitrum ๐Ÿ‘‘ Never heard of it? Time to change that. Grab a quick read ๐Ÿ‘‡ ๐Ÿงต ๐Ÿงต (๐Ÿญ/๐Ÿฏ) ๐—ช๐—ต๐—ฎ๐˜ ๐—ถ๐˜€ ๐—ง๐—ผ๐—น๐—น๐—ฎ๐—ป ๐—จ๐—ป๐—ถ๐˜ƒ๐—ฒ๐—ฟ๐˜€๐—ฒ? ๐Ÿ—ก๏ธ 2D combat game with coop features ๐Ÿ—ก๏ธ Powered by XAI ๐ŸŽฎโ›“๏ธ (Arbitrum Layer 3) ๐Ÿ—ก๏ธ A universe of games - ๐™๐™ค๐™ก๐™ก๐™–๐™ฃ ๐™Ž๐™ช๐™ง๐™ซ๐™ž๐™ซ๐™ค๐™ง๐™จ, ๐™๐™ค๐™ก๐™ก๐™–๐™ฃ ๐™’๐™ค๐™ง๐™ก๐™™๐™จ, and more coming soon ๐Ÿ—ก๏ธ From ๐—™๐—ผ๐—ฟ๐—ฒ๐˜๐—ผ๐—น๐—ฑ ๐—ฆ๐˜๐˜‚๐—ฑ๐—ถ๐—ผ๐˜€ (founded 2021), veterans of Capcom & more, with credits on classics like ๐—ฅ๐—ฒ๐˜€๐—ถ๐—ฑ๐—ฒ๐—ป๐˜ ๐—˜๐˜ƒ๐—ถ๐—น and ๐—ก๐—ฒ๐—ฒ๐—ฑ ๐—ณ๐—ผ๐—ฟ ๐—ฆ๐—ฝ๐—ฒ๐—ฒ๐—ฑ ๐Ÿ‘‡ ๐Ÿงต

Alpha ๐Ÿ”บ

21,848 ๆฌก่ง‚็œ‹ โ€ข 9 ไธชๆœˆๅ‰

๐Ÿ•น๏ธ Building Games People Actually Want to Play This Genfinity conversation brought together founders from pump.games, Cyberlete, and Astro Explorer | Bork Borks & Zerkers. Different products and networks (Algorand, Constellation, Hedera), but similar constraints. Each team is working around the same reality: most gamers do not care about digital assets. They care whether a game is fun, fair, familiar, and easy to engage with. Pump Games is testing a single match-style game to determine whether chain-based team competition works at all before expanding. The focus is on iteration and community participation, not building a large catalog upfront. Recent competitions between the XRP and HBAR communities are part of that testing. Cyberlete is leveraging Constellation (DAG) technology. They are addressing cheating in competitive gaming by verifying tournament data and rewarding gamers who help verify. The value is fairness and integrity, not new game mechanics. Astro Explorer has stayed intentionally agile, adding games slowly and keeping incentives modest so the platform remains usable and sustainable. Think retro arcade-style competition in a familiar environment. Astro is built on the ALGO network. There was no assumption that mainstream adoption is imminent. Web apps were favored over app stores for flexibility. Wallet friction was acknowledged as a real barrier. Most progress is coming from testing, reducing friction, and keeping the game playable first. Next-gen gaming will only happen by solving adoption problems now. These are the builders on the front lines of adoption. Hosted by Tate

Generation Infinity

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Get a sneak peek of what's to CreoPlay! The casual gaming market is a large and growing category; in order to tap into it, we decided to make an 'ArcadeFest' platform where users can explore a realm of Web 3 mini-games with unique adventures, all powered by $CREO tokens. We are developing 150 mini arcade games that will be released on the ArcadeFest platform in April 2024! As our first game, we are releasing ๐Œ๐š๐ฆ๐ฆ๐จ๐ง'๐ฌ ๐‰๐จ๐ฎ๐ซ๐ง๐ž๐ฒ, ๐š ๐ฎ๐ง๐ข๐ช๐ฎ๐ž ๐ฆ๐ข๐ง๐ข-๐ ๐š๐ฆ๐ž ๐ฐ๐ก๐ž๐ซ๐ž ๐ญ๐ก๐ž ๐ฉ๐ฅ๐š๐ฒ๐ž๐ซ ๐œ๐จ๐ง๐ญ๐ซ๐จ๐ฅ๐ฌ ๐Œ๐š๐ฆ๐ฆ๐จ๐ง, ๐ญ๐ก๐ž ๐›๐ž๐ฅ๐จ๐ฏ๐ž๐ Evermore Knights ๐ฆ๐š๐ฌ๐œ๐จ๐ญ, ๐ซ๐ข๐๐ข๐ง๐  ๐ก๐ž๐ซ ๐ฉ๐ฅ๐š๐ง๐ž ๐š๐ง๐ ๐ฆ๐š๐ง๐ž๐ฎ๐ฏ๐ž๐ซ๐ข๐ง๐  ๐ข๐ญ ๐ญ๐ก๐ซ๐จ๐ฎ๐ ๐ก ๐œ๐ก๐š๐ฅ๐ฅ๐ž๐ง๐ ๐ข๐ง๐  ๐ฅ๐ž๐ฏ๐ž๐ฅ๐ฌ! With a steady rise projected over the years, here are some key facts about the casual gaming market: โ€ข Total revenue projected to reach US$3.79bn, ๐—จ๐—ฆ$๐Ÿฏ.๐Ÿณ๐Ÿต๐—ฏ๐—ป, ๐˜„๐—ถ๐˜๐—ต ๐—ฎ ๐Ÿณ.๐Ÿฌ๐Ÿฑ% ๐—ฎ๐—ป๐—ป๐˜‚๐—ฎ๐—น ๐—ด๐—ฟ๐—ผ๐˜„๐˜๐—ต ๐—ฟ๐—ฎ๐˜๐—ฒ, ๐—ต๐—ถ๐˜๐˜๐—ถ๐—ป๐—ด ๐—จ๐—ฆ$๐Ÿฑ.๐Ÿด๐Ÿฐ๐—ฏ๐—ป ๐—ฏ๐˜† ๐Ÿฎ๐Ÿฌ๐Ÿฎ๐Ÿณ. โ€ข In-app purchase (IAP) revenue projected at ๐—จ๐—ฆ$๐Ÿฎ,๐Ÿฎ๐Ÿฌ๐Ÿฒ.๐Ÿฌ๐Ÿฌ๐—บ. โ€ข Paid app revenue projected at ๐—จ๐—ฆ$๐Ÿฐ๐Ÿฒ.๐Ÿฐ๐Ÿฑ๐—บ. โ€ข Advertising revenue is projected at ๐—จ๐—ฆ$๐Ÿญ,๐Ÿฑ๐Ÿฏ๐Ÿฒ.๐Ÿฌ๐Ÿฌ๐—บ. โ€ข ๐Ÿญ๐Ÿญ.๐Ÿณ๐Ÿฎ๐—ฏ๐—ป downloads in 2022, with an average revenue per download of ๐—จ๐—ฆ$๐Ÿฌ.๐Ÿฏ๐Ÿฎ. With Creo Engine's gaming expertise and established ecosystem, we're ready to tap into the market with ArcadeFest by Creoplay App and give more value to the CreoPlay ecosystem such as; โ€ข Enhancing utility with all 150 games utilizing $CREO tokens. โ€ข Integration of more RWA mechanics post-TagTag and CreoPlay, fostering product synergies. โ€ข Introduction of game leaderboards to ramp up excitement. โ€ข Expansion of Creo Engine's IP into casual game categories. โ€ข Opening doors to new business models and ways to enhance the ecosystem. So, be prepared to join the excitement and create a ๐˜„๐—ต๐—ผ๐—น๐—ฒ ๐—ป๐—ฒ๐˜„ ๐—ถ๐—บ๐—บ๐—ฒ๐—ฟ๐˜€๐—ถ๐˜ƒ๐—ฒ ๐—ฎ๐—ป๐—ฑ ๐˜€๐—ฒ๐—ฎ๐—บ๐—น๐—ฒ๐˜€๐˜€ ๐—ฒ๐˜…๐—ฝ๐—ฒ๐—ฟ๐—ถ๐—ฒ๐—ป๐—ฐ๐—ฒ ๐—ถ๐—ป ๐˜„๐—ฒ๐—ฏ๐Ÿฏ ๐—ด๐—ฎ๐—บ๐—ถ๐—ป๐—ด at Arcade Fest, coming very soon!

Creo Engine

158,359 ๆฌก่ง‚็œ‹ โ€ข 2 ๅนดๅ‰