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When Capcom first delivered Resident Evil, it used pre-rendered backgrounds to deliver unprecedented atmosphere. But something was lost in the move to 3D, until now, with RE Requiem's path tracing. Alexander Battaglia explains: #sponsored

75,095 просмотров • 5 месяцев назад •via X (Twitter)

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🔥A Resident Evil 3 Remake mod bringing back the original game is gaining attention — here’s what we learned. Resident Evil 3: Last Escape isn’t just another gameplay or difficulty mod. Its creator aims to transform Resident Evil 3 Remake into a much more faithful recreation of the original game. 👀The story behind the project is just as interesting. The creator isn’t a game developer, he’s a professional chef. Like many Resident Evil fans, he was disappointed by the remake’s short length and how much content from the 1999 original was left out. That disappointment inspired him to begin learning how to mod the game. He spent nearly a year and a half studying tutorials, documentation, and forum guides before finally starting work on the project. He understood that another Resident Evil 3 Remake was unlikely to happen within his lifetime, so instead of waiting for something that would probably never come, he decided to build his own vision. ❗️What makes Resident Evil 3: Last Escape stand out is the sheer scale of the project. The mod is expected to expand Resident Evil 3 Remake by more than 60%, largely through new playable locations. During development, the creator learned how to import virtually any location from any RE Engine game and make it fully functional with lighting, collision, doors, locks, items, resources, puzzles, enemies, and music. The project will also introduce new Nemesis encounters and boss fights, redesigned item placement and progression, brand-new puzzles and gameplay mechanics, and a reworked crafting system featuring multiple new gunpowder types. Everything has already been successfully implemented and confirmed to work reliably. 🧐He also learned how to create completely original locations that don’t exist in any RE Engine title. This will allow him to recreate several streets from the original Resident Evil 3 by transforming its classic pre-rendered backgrounds into fully explorable 3D environments. Everything described above has already been tested and confirmed to work. The long-term goal is to restore much of the original game's storyline through new cutscenes recreating events from Resident Evil 3 (1999). Confirmed additions include the fully playable Uptown, Clock Tower, Park, Cemetery, Dead Factory, and R.P.D., along with a working Ink Ribbon save system and other content cut from the remake. 👍One detail many fans will appreciate is that Resident Evil 3: Last Escape is planned to be released completely free of charge. The growing interest in the project once again shows how many fans remain dissatisfied with Resident Evil 3 Remake. Each new YouTube update draws thousands of views, while the comments are filled with fans supporting the creator and praising the project's vision. ❤️For many fans, it remains their favorite game in the series, and they continue to hope that one day it will receive the faithful, ambitious remake they believe it deserves. If Resident Evil 3 Remake were ever given a more faithful and ambitious reimagining on the level of Resident Evil 2 and Resident Evil 4, many players would likely be happy to buy it again. The next major development update is expected in about a week, with a new YouTube video showcasing the project's latest progress.

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598,831 просмотров • 1 месяц назад

🪴A fan has recreated the canceled Nintendo 64 version of Resident Evil 0 in Unity. Independent developer Jayjay-1992 has released a playable Unity recreation of the canceled Nintendo 64 version of Resident Evil 0, based directly on the playable demo Capcom showcased at E3 2000 and TGS Spring 2000. 🕹️Since no public ROM of the prototype has ever been released, the project was rebuilt from archived magazine previews, screenshots, video footage from the show floor, and preserved material from long-defunct websites. According to the developer, the goal was to faithfully recreate and preserve this lost piece of Resident Evil history. Players take control of Rebecca Chambers as she investigates the Ecliptic Express, where the train has already fallen into chaos. Along the way, she’ll encounter the dying S.T.A.R.S. Bravo Team member Edward Dewey and meet Billy Coen for the first time as the horror begins to unfold. ♻️The recreation features classic fixed camera angles, pre-rendered backgrounds, tank controls, and the original item dropping system that was planned for the Nintendo 64 version. For now, the release is limited to content that can be verified from the original show floor demo. However, future updates are planned to explore other parts of the prototype, including character switching, puzzles, and a possible recreation of how Capcom may have handled the train sections before development moved to the GameCube.

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27,786 просмотров • 22 дней назад