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When enemy magitech engines are destroyed, they release free floating "Aether" particles. Absorb them to restore your health and special attack meter! Be careful though, you're stationary while charging... #screenshotsaturday #indiedev #pixelart #mecha #メカ #gamedev #gamemaker
23,938 Aufrufe • vor 4 Monaten •via X (Twitter)
30 Kommentare

can you make it a little louder

Very sorry, sorta placeholder sfx on the super stinger😄

Ah cool special moves! Does the meter only restore from absorption then? No natural restoration?

It restores naturally over-time too (and from attacks like in a fighting game) but a lot slower! This is a much bigger boost/refill!

Cool! Thanks for letting me know

(it was a terrible choice to have the earbuds on) (anyways great progression there, bud)

Haha, sorry, that placeholder SFX is a little loud 😄

esta en steam?

It's not done yet, but once it's ready I want to put it on Steam! 😄

ok lo esperare

Qual o nome do jogo ?

GODGEAR RAGDRAHOD !! (It's the name of the mech 😄)

Only thing that would make this better would be for one of these machines to rock bottom another lol

@LastLightStd Do you mean making them crash into eachother? I didn't show it here but when you perform a throw on them, you can actually throw them into eachother for big damage 😄

Lol I meant the signature move by The Rock- A Rock Bottom

@LastLightStd Ah ha! I was toying with something like that from a dash 😄

👏🤣

Mecha version of Odinsphere. Sounds like fun

It was a big influence for the idea! Along with Ninja Gaiden's Essence and Onimusha's Souls 😄 but Odin Sphere was my first exposure to the concept and it's one of my favorite games that influenced me a ton!

These sprites are very well animated, congratulations. Which beat 'em up is a inspirations for this game?

Thank you! 😄 There's a ton. The Ninja Warriors Again was what made me feel like I could pull it off, but it's really a mix of ideas that've been brewing for years of playing fighting games, bmups, and character action games! I will say Zone of The Enders is also a huge one!

Others... The Ninja Warriors Again, Zone of The Enders, Mad Stalker, Marvel Vs Capcom, Acceleration of Suguri, Ninja Gaiden, and probably way more I can't think of off the top of my head!

Oh that's cool, was there a bit of street of rage inspiration too?

Streets of Rage jump physics - Along with Smash Bros - was one of the big inspirations for adding short hop attacks to go over enemy swings 😄

cool! how much time you have working on this game?

I started whipping up a prototype for fun on summer break from college back in 2022, then I kinda put it on hold when the semester resumed. I'd say overall like 3-ish years roughly 😄

Cool! about the game its already have music?

I like being able to see the pilot, way cool

Thank you so much! I'm planning on adding more HUD animations for her too! 😄 The charge animation will be accompanied by this one!

"stationary while charging" is such a clean risk/reward hook, turns healing into a real positioning call instead of a free top-up. is the charge interruptible if you get hit?
