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Why run game in editor when you could run editor in game instead 😂

124,680 Aufrufe • vor 2 Jahren •via X (Twitter)

10 Kommentare

Profilbild von passivestar
passivestarvor 2 Jahren

While playing with this I noticed that when you change signals in editor they aren't changed in game. I opened a proposal to fix that:

Profilbild von CodeRed
CodeRedvor 2 Jahren

Godot should add an editable editor in run time

Profilbild von 🦄 AIA 🦄
🦄 AIA 🦄vor 2 Jahren

i need a how to on your graphics settings. the lighting is so good. 😩

Profilbild von passivestar
passivestarvor 2 Jahren

I may have to make a tutorial at some point

Profilbild von Xor
Xorvor 2 Jahren

That's pretty awesome

Profilbild von passivestar
passivestarvor 2 Jahren

🥂

Profilbild von ˗ˏˋ⚡️ˎˊ-
˗ˏˋ⚡️ˎˊ-vor 2 Jahren

This is Godot?!

Profilbild von passivestar
passivestarvor 2 Jahren

ye

Profilbild von SpaghetMeNot
SpaghetMeNotvor 2 Jahren

Ok now this is pretty amazing! How easy was it to achieve? 👀

Profilbild von passivestar
passivestarvor 2 Jahren

hiding the main screen in godot and making it always on top is easy. but I'm now thinking I could make the game communicate something back. I could for example use the in-game camera to instantiate prefabs in front of you (and they will persist in editor). stuff like this will make it possible to work on the game while you're playing it

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