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I've spent some time reworking my morphing system. Normally I "hide" the transition in a glow effect because the morphing geometry looked horrible. The geometry is now almost 1 to 1 with the actual mesh it morphs into. #UnrealEngine #3d #animation #gamedev #gamedevelopment
59,549 次观看 • 1 年前 •via X (Twitter)
12 条评论

we need an overview of how you made this! It looks insane

I love these Minecraft Lego sets, especially the figures and the little enderman! Click an image below or see them all at:

Rebooting "manimal" is the billion dollar game of 25.

This brings back memories… Animorphs!

Really cool. Makes me wonder whether the morph could be done gradually - e.g. starting with some body parts first, and then propagated to other parts later - and thereby authored to look even better.

How do people make such stuff

Wait a minute, this is done by morph targets on the same mesh and simple state transition in the same anim bp? What do the ie. tail bones do while in human form, are they used? Looks great man, I'd probably just switch between two meshes and hide the transition with niagara.

Looks very good. During morph transition I see shadow break up, and shadow without visible geometry. This is most apparent with leopard’s tail transition to human form. Do you know the cause of that yet?

Nice morphing! How did you do it, and does the number to polygons change?

Sooo good you did a good job on the morph ! Wondering what it look like with texture

Hi Charles. I think your work is AMAZING. To help you out I ve sent you an @X PREMIUM gift for your account, to help you spread the word and gather momentum to make this game a total success. Good luck, keep going.

@X Thank you so much!!!
