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With #UE5.5 Geometry Processing is natively supported :) #UnrealEngine #UnrealEngine5
17,436 Aufrufe • vor 2 Jahren •via X (Twitter)
9 Kommentare

Lusiogenicvor 2 Jahren
That's great! Would it work also in real time?

Elhoussine Mehnik 🪁vor 2 Jahren
Yup!

Dani Baenavor 2 Jahren
How this differs from geometry scripting?

Elhoussine Mehnik 🪁vor 2 Jahren
They are slightly the same, but operations in PCG graph are better optimized than creating geometry via Blueprint or Construction Script. Also you can mix the results with other PCG operations/features

LasagnaKing 🚣♂️🏴☠️🏴☠️🏴☠️vor 2 Jahren
Are there some performance tradeoffs? Do the meshes get backed at build time?

PendingRealityvor 2 Jahren
Are SDF and lumen mesh cards working/being generated on these in runtime?

Elhoussine Mehnik 🪁vor 2 Jahren
I don't think these are supported by DynamicMesh yet!

PhantasyWavevor 2 Jahren
What black magic is this??

David Lopezvor 2 Jahren
Rad
