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With #UE5.5 Geometry Processing is natively supported :) #UnrealEngine #UnrealEngine5
17,382 views • 1 year ago •via X (Twitter)
9 Comments

Lusiogenic1 year ago
That's great! Would it work also in real time?

Elhoussine Mehnik 🪁1 year ago
Yup!

Dani Baena1 year ago
How this differs from geometry scripting?

Elhoussine Mehnik 🪁1 year ago
They are slightly the same, but operations in PCG graph are better optimized than creating geometry via Blueprint or Construction Script. Also you can mix the results with other PCG operations/features

LasagnaKing 🚣♂️🏴☠️🏴☠️🏴☠️1 year ago
Are there some performance tradeoffs? Do the meshes get backed at build time?

PendingReality1 year ago
Are SDF and lumen mesh cards working/being generated on these in runtime?

Elhoussine Mehnik 🪁1 year ago
I don't think these are supported by DynamicMesh yet!

PhantasyWave1 year ago
What black magic is this??

David Lopez1 year ago
Rad
