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With #UE5.5 Geometry Processing is natively supported :) #UnrealEngine #UnrealEngine5

17,382 views • 1 year ago •via X (Twitter)

9 Comments

Lusiogenic's profile picture
Lusiogenic1 year ago

That's great! Would it work also in real time?

Elhoussine Mehnik 🪁's profile picture
Elhoussine Mehnik 🪁1 year ago

Yup!

Dani Baena's profile picture
Dani Baena1 year ago

How this differs from geometry scripting?

Elhoussine Mehnik 🪁's profile picture
Elhoussine Mehnik 🪁1 year ago

They are slightly the same, but operations in PCG graph are better optimized than creating geometry via Blueprint or Construction Script. Also you can mix the results with other PCG operations/features

LasagnaKing 🚣‍♂️🏴‍☠️🏴‍☠️🏴‍☠️'s profile picture
LasagnaKing 🚣‍♂️🏴‍☠️🏴‍☠️🏴‍☠️1 year ago

Are there some performance tradeoffs? Do the meshes get backed at build time?

PendingReality's profile picture
PendingReality1 year ago

Are SDF and lumen mesh cards working/being generated on these in runtime?

Elhoussine Mehnik 🪁's profile picture
Elhoussine Mehnik 🪁1 year ago

I don't think these are supported by DynamicMesh yet!

PhantasyWave's profile picture
PhantasyWave1 year ago

What black magic is this??

David Lopez's profile picture
David Lopez1 year ago

Rad

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