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With #UE5.5 Geometry Processing is natively supported :) #UnrealEngine #UnrealEngine5
17,436 просмотров • 2 лет назад •via X (Twitter)
Комментарии: 9

Lusiogenic2 лет назад
That's great! Would it work also in real time?

Elhoussine Mehnik 🪁2 лет назад
Yup!

Dani Baena2 лет назад
How this differs from geometry scripting?

Elhoussine Mehnik 🪁2 лет назад
They are slightly the same, but operations in PCG graph are better optimized than creating geometry via Blueprint or Construction Script. Also you can mix the results with other PCG operations/features

LasagnaKing 🚣♂️🏴☠️🏴☠️🏴☠️2 лет назад
Are there some performance tradeoffs? Do the meshes get backed at build time?

PendingReality2 лет назад
Are SDF and lumen mesh cards working/being generated on these in runtime?

Elhoussine Mehnik 🪁2 лет назад
I don't think these are supported by DynamicMesh yet!

PhantasyWave2 лет назад
What black magic is this??

David Lopez2 лет назад
Rad
