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With #UE5.5 Geometry Processing is natively supported :) #UnrealEngine #UnrealEngine5
17,382 просмотров • 1 год назад •via X (Twitter)
Комментарии: 9

Lusiogenic1 год назад
That's great! Would it work also in real time?

Elhoussine Mehnik 🪁1 год назад
Yup!

Dani Baena1 год назад
How this differs from geometry scripting?

Elhoussine Mehnik 🪁1 год назад
They are slightly the same, but operations in PCG graph are better optimized than creating geometry via Blueprint or Construction Script. Also you can mix the results with other PCG operations/features

LasagnaKing 🚣♂️🏴☠️🏴☠️🏴☠️1 год назад
Are there some performance tradeoffs? Do the meshes get backed at build time?

PendingReality1 год назад
Are SDF and lumen mesh cards working/being generated on these in runtime?

Elhoussine Mehnik 🪁1 год назад
I don't think these are supported by DynamicMesh yet!

PhantasyWave1 год назад
What black magic is this??

David Lopez1 год назад
Rad
