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With #UE5.5 Geometry Processing is natively supported :) #UnrealEngine #UnrealEngine5
17,382 görüntüleme • 1 yıl önce •via X (Twitter)
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Lusiogenic1 yıl önce
That's great! Would it work also in real time?

Elhoussine Mehnik 🪁1 yıl önce
Yup!

Dani Baena1 yıl önce
How this differs from geometry scripting?

Elhoussine Mehnik 🪁1 yıl önce
They are slightly the same, but operations in PCG graph are better optimized than creating geometry via Blueprint or Construction Script. Also you can mix the results with other PCG operations/features

LasagnaKing 🚣♂️🏴☠️🏴☠️🏴☠️1 yıl önce
Are there some performance tradeoffs? Do the meshes get backed at build time?

PendingReality1 yıl önce
Are SDF and lumen mesh cards working/being generated on these in runtime?

Elhoussine Mehnik 🪁1 yıl önce
I don't think these are supported by DynamicMesh yet!

PhantasyWave1 yıl önce
What black magic is this??

David Lopez1 yıl önce
Rad
