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With #UE5.5 Geometry Processing is natively supported :) #UnrealEngine #UnrealEngine5

17,382 次观看 • 1 年前 •via X (Twitter)

9 条评论

Lusiogenic 的头像
Lusiogenic1 年前

That's great! Would it work also in real time?

Elhoussine Mehnik 🪁 的头像
Elhoussine Mehnik 🪁1 年前

Yup!

Dani Baena 的头像
Dani Baena1 年前

How this differs from geometry scripting?

Elhoussine Mehnik 🪁 的头像
Elhoussine Mehnik 🪁1 年前

They are slightly the same, but operations in PCG graph are better optimized than creating geometry via Blueprint or Construction Script. Also you can mix the results with other PCG operations/features

LasagnaKing 🚣‍♂️🏴‍☠️🏴‍☠️🏴‍☠️ 的头像
LasagnaKing 🚣‍♂️🏴‍☠️🏴‍☠️🏴‍☠️1 年前

Are there some performance tradeoffs? Do the meshes get backed at build time?

PendingReality 的头像
PendingReality1 年前

Are SDF and lumen mesh cards working/being generated on these in runtime?

Elhoussine Mehnik 🪁 的头像
Elhoussine Mehnik 🪁1 年前

I don't think these are supported by DynamicMesh yet!

PhantasyWave 的头像
PhantasyWave1 年前

What black magic is this??

David Lopez 的头像
David Lopez1 年前

Rad

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