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With #UE5.5 Geometry Processing is natively supported :) #UnrealEngine #UnrealEngine5
17,382 次观看 • 1 年前 •via X (Twitter)
9 条评论

Lusiogenic1 年前
That's great! Would it work also in real time?

Elhoussine Mehnik 🪁1 年前
Yup!

Dani Baena1 年前
How this differs from geometry scripting?

Elhoussine Mehnik 🪁1 年前
They are slightly the same, but operations in PCG graph are better optimized than creating geometry via Blueprint or Construction Script. Also you can mix the results with other PCG operations/features

LasagnaKing 🚣♂️🏴☠️🏴☠️🏴☠️1 年前
Are there some performance tradeoffs? Do the meshes get backed at build time?

PendingReality1 年前
Are SDF and lumen mesh cards working/being generated on these in runtime?

Elhoussine Mehnik 🪁1 年前
I don't think these are supported by DynamicMesh yet!

PhantasyWave1 年前
What black magic is this??

David Lopez1 年前
Rad
