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Woo! I got ray-marched water depth discolouring to work. I'll be including it in Turbulent v2.0 Coming soon to my Gumroad page. #b3d #blender #blender3d #blendercommunity

137,940 次观看 • 2 年前 •via X (Twitter)

10 条评论

Xor 的头像
Xor2 年前

Couldn't the depth buffer be used instead of raymarching?

OfNodesAndNoodles 的头像
OfNodesAndNoodles2 年前

That would definitely be handier but the depth buffer is only available in the Compositor and I'd prefer to keep this as shader-based as possible.

Money Glitch 的头像
Money Glitch2 年前

😊 It could be so ultimately innovative if the IOR was 1.33 (or anything), not 1.00, somehow. It's perfect here, I don't know how, there must be a clever optimisation trick:

OfNodesAndNoodles 的头像
OfNodesAndNoodles2 年前

While I haven't introduced direct control of it, there is refraction. As the grazing angle becomes sharper, you can see the discolouring seem to move upwards and slightly out of sync with the ground.

Sħanɇ Nɇwvɨ˥łɇ - Tape Saturation Enthusiast 的头像
Sħanɇ Nɇwvɨ˥łɇ - Tape Saturation Enthusiast2 年前

That looks amazing...but is that water drinkable?

OfNodesAndNoodles 的头像
OfNodesAndNoodles2 年前

Hmm. You may want to filter it first. Then boil it. Then filter it again. Then throw it away and have a beer instead.

Xor 的头像
Xor2 年前

Looks awesome!

OfNodesAndNoodles 的头像
OfNodesAndNoodles2 年前

Thank you.🙏

RoGamxr | Commissions Closed 的头像
RoGamxr | Commissions Closed2 年前

Do buyers of turbulent v1 get v2 for free or would you have to rebuy? Same thing for pbr layers

OfNodesAndNoodles 的头像
OfNodesAndNoodles2 年前

Upgrades are free to existing users. Even if I increase the price due to the upgrade, if you already own it, you won't have to pay anything extra.

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