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Work in progress cascaded GPU particle volumes. The particles can interact with both the world and also with each other (inspired by Noita's falling sand simulation). Each cascade size is 128^3 and takes about 0.3ms per update :)

17,968 görüntüleme • 2 yıl önce •via X (Twitter)

11 Yorum

VuVuu Inc. profil fotoğrafı
VuVuu Inc.2 yıl önce

This looks insanely good, is the checkered block generation just to avoid it looking flat right now, or is that gonna be part of the world generation?

xima profil fotoğrafı
xima2 yıl önce

Thanks a lot! I'm using a terrain generator inspired by the ideas of @R4_Unit that is called "Voxel Automata Terrain"

Shubham Jain profil fotoğrafı
Shubham Jain2 yıl önce

It's just beautiful, can sense peace here.

luella profil fotoğrafı
luella2 yıl önce

this is so pretty! what's a cascade?

xima profil fotoğrafı
xima2 yıl önce

The particles are stored inside multiple volumes that are centered around the player. Each volume doubles in scale of the world it covers. So particles far away are less precise in their behaviour, but since they're small on screen, it's not very noticable. It's like LOD :)

André Felipe profil fotoğrafı
André Felipe2 yıl önce

What am I looking at? is this your own rendering engine or ? Absolutely stunning!

xima profil fotoğrafı
xima2 yıl önce

Yes this is a browser based voxel engine that I've been working on for a while now :)

deus zoxel ⛏ profil fotoğrafı
deus zoxel ⛏2 yıl önce

oh man ive wanted to do this forever :P

Azrhyga profil fotoğrafı
Azrhyga2 yıl önce

Very great!! Very good job :D

Chipboard profil fotoğrafı
Chipboard2 yıl önce

so you're xima from youtube

xima profil fotoğrafı
xima2 yıl önce

Yes!

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