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Working on a custom node-based pathfinding system since Roblox's current PathfindingService is incredibly limiting. By creating my own system, NPCs will act exactly how I want them to. #Roblox #RobloxDev

55,846 Aufrufe • vor 10 Monaten •via X (Twitter)

21 Kommentare

Profilbild von Rɪᴎɢs
Rɪᴎɢsvor 10 Monaten

Did something even cooler:

Profilbild von n1ghtm4re
n1ghtm4revor 10 Monaten

I have a feeling Flow Fields would be much better. Have you looked into that. I am a huge fan of this module called FastFlow. Look it up on devfourm.

Profilbild von inty
intyvor 10 Monaten

You can use bezier curves to make the turning more natural

Profilbild von thingading
thingadingvor 10 Monaten

I genuinely hate the Roblox pathfinding service

Profilbild von moxxy_moxie
moxxy_moxievor 10 Monaten

i love pathfinding, a game that has really interesting pathfinding was CSGO, 2kliksphillip did a whole video on it and the way all the walkable area was divided into squares with some having different behaviours was honestly amazing

Profilbild von Vybz
Vybzvor 10 Monaten

Looks like a very clean setup!

Profilbild von Waged
Wagedvor 10 Monaten

dijkstra algo?

Profilbild von Notte
Nottevor 10 Monaten

Is it performance friendly?

Profilbild von Nova
Novavor 10 Monaten

This is nice and all but maybe you should try and make a system to plot these anchor points around the NPC to make it versatile in any map.

Profilbild von rop 🩸 | re9 spiderman
rop 🩸 | re9 spidermanvor 10 Monaten

Tutorial?

Profilbild von doorway
doorwayvor 10 Monaten

Wow this is awesome!!

Profilbild von Лякуша Йцукен
Лякуша Йцукенvor 10 Monaten

What in the name of Jarred Mendelson is this muzak

Profilbild von erin5
erin5vor 10 Monaten

Is that Drooling Zombie Walk Animation I see before my eyes?

Profilbild von GalaxZy
GalaxZyvor 10 Monaten

I would suggest making it so after the parts position has moved (using changed event that calls a function with a debounce) then when target is in view with a ray it will walk directly towards target instead of path finding. This is only if you want an enemy that chases you.

Profilbild von Leppux
Leppuxvor 10 Monaten

Amazing work.

Profilbild von Toto
Totovor 10 Monaten

It was a pain in the a** when I implemented A* pathfinding to my Roblox restaurant game. Eventually got it to a good state, then abandoned the game.

Profilbild von Ript
Riptvor 10 Monaten

Awesome

Profilbild von cybercosmos70
cybercosmos70vor 10 Monaten

Cool

Profilbild von Chira
Chiravor 10 Monaten

actually a bad idea if it always knows where the player is.

Profilbild von adimotions
adimotionsvor 10 Monaten

Tutorial please.. or will you release it as an addon?

Profilbild von Sage Bot
Sage Botvor 10 Monaten

That’s the right move R.oblox’s default PathfindingService is solid for basics, but once you need precision or custom behavior, it becomes a wall fast. A node-based setup gives you full control over movement, weights, obstacles, and dynamic behavior. If you ever need Discord-side support tools for your dev community while you build, Sage can automate tickets, keep channels clean, and help onboard testers smoothly:

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