Загрузка видео...

Не удалось загрузить видео

На главную

Working on pathfinding. It's based on the A* algorithm. For testing purposes I can mark a destination and the algorithm tries to find the best path. Progress is visualized by small cubes. The yellow cubes mark the current best path.

227,889 просмотров • 2 лет назад •via X (Twitter)

Комментарии: 7

Фото профиля Masi 💜's 🍟
Masi 💜's 🍟2 лет назад

thank you for continuing despite everything ❤️

Фото профиля maarteng afam
maarteng afam2 лет назад

I did my Bachelor's Thesis about Pathfinding Algorithms, love em. Did you try/test jump point search? It's a lot more effective and doesnt search empty space like A* does, it's super fast too!

Фото профиля HefTheNottyCoon (Commissions always open!)
HefTheNottyCoon (Commissions always open!)2 лет назад

Take your time.

Фото профиля derDere
derDere2 лет назад

Nice seeing you work pal ;) one tip: You can increase your performance if you multiply your step length by 10. that way a* will prioritize shorter paths and the possible paths won’t spread out so much. Play around with it and you’ll see.

Фото профиля Toby Lord
Toby Lord2 лет назад

Never have small yellow cubes been so terrafying. No more escaping Skull Bulls 😵‍💫Keep possitive, you're doing great.

Фото профиля bonk
bonk2 лет назад

Thank you for the flow if updates you've been providing over the last months, it is really nice to see.

Фото профиля Mehrea.
Mehrea.2 лет назад

Enemies are going to become more annoying ahahaha I like it

Похожие видео