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Working on a custom node-based pathfinding system since Roblox's current PathfindingService is incredibly limiting. By creating my own system, NPCs will act exactly how I want them to. #Roblox #RobloxDev

55,846 просмотров • 10 месяцев назад •via X (Twitter)

Комментарии: 21

Фото профиля Rɪᴎɢs
Rɪᴎɢs10 месяцев назад

Did something even cooler:

Фото профиля n1ghtm4re
n1ghtm4re10 месяцев назад

I have a feeling Flow Fields would be much better. Have you looked into that. I am a huge fan of this module called FastFlow. Look it up on devfourm.

Фото профиля inty
inty10 месяцев назад

You can use bezier curves to make the turning more natural

Фото профиля thingading
thingading10 месяцев назад

I genuinely hate the Roblox pathfinding service

Фото профиля moxxy_moxie
moxxy_moxie10 месяцев назад

i love pathfinding, a game that has really interesting pathfinding was CSGO, 2kliksphillip did a whole video on it and the way all the walkable area was divided into squares with some having different behaviours was honestly amazing

Фото профиля Vybz
Vybz10 месяцев назад

Looks like a very clean setup!

Фото профиля Waged
Waged10 месяцев назад

dijkstra algo?

Фото профиля Notte
Notte10 месяцев назад

Is it performance friendly?

Фото профиля Nova
Nova10 месяцев назад

This is nice and all but maybe you should try and make a system to plot these anchor points around the NPC to make it versatile in any map.

Фото профиля rop 🩸 | re9 spiderman
rop 🩸 | re9 spiderman10 месяцев назад

Tutorial?

Фото профиля doorway
doorway10 месяцев назад

Wow this is awesome!!

Фото профиля Лякуша Йцукен
Лякуша Йцукен10 месяцев назад

What in the name of Jarred Mendelson is this muzak

Фото профиля erin5
erin510 месяцев назад

Is that Drooling Zombie Walk Animation I see before my eyes?

Фото профиля GalaxZy
GalaxZy10 месяцев назад

I would suggest making it so after the parts position has moved (using changed event that calls a function with a debounce) then when target is in view with a ray it will walk directly towards target instead of path finding. This is only if you want an enemy that chases you.

Фото профиля Leppux
Leppux10 месяцев назад

Amazing work.

Фото профиля Toto
Toto10 месяцев назад

It was a pain in the a** when I implemented A* pathfinding to my Roblox restaurant game. Eventually got it to a good state, then abandoned the game.

Фото профиля Ript
Ript10 месяцев назад

Awesome

Фото профиля cybercosmos70
cybercosmos7010 месяцев назад

Cool

Фото профиля Chira
Chira10 месяцев назад

actually a bad idea if it always knows where the player is.

Фото профиля adimotions
adimotions10 месяцев назад

Tutorial please.. or will you release it as an addon?

Фото профиля Sage Bot
Sage Bot10 месяцев назад

That’s the right move R.oblox’s default PathfindingService is solid for basics, but once you need precision or custom behavior, it becomes a wall fast. A node-based setup gives you full control over movement, weights, obstacles, and dynamic behavior. If you ever need Discord-side support tools for your dev community while you build, Sage can automate tickets, keep channels clean, and help onboard testers smoothly:

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