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Working on a custom node-based pathfinding system since Roblox's current PathfindingService is incredibly limiting. By creating my own system, NPCs will act exactly how I want them to. #Roblox #RobloxDev

55,846 次观看 • 10 个月前 •via X (Twitter)

21 条评论

Rɪᴎɢs 的头像
Rɪᴎɢs10 个月前

Did something even cooler:

n1ghtm4re 的头像
n1ghtm4re10 个月前

I have a feeling Flow Fields would be much better. Have you looked into that. I am a huge fan of this module called FastFlow. Look it up on devfourm.

inty 的头像
inty10 个月前

You can use bezier curves to make the turning more natural

thingading 的头像
thingading10 个月前

I genuinely hate the Roblox pathfinding service

moxxy_moxie 的头像
moxxy_moxie10 个月前

i love pathfinding, a game that has really interesting pathfinding was CSGO, 2kliksphillip did a whole video on it and the way all the walkable area was divided into squares with some having different behaviours was honestly amazing

Vybz 的头像
Vybz10 个月前

Looks like a very clean setup!

Waged 的头像
Waged10 个月前

dijkstra algo?

Notte 的头像
Notte10 个月前

Is it performance friendly?

Nova 的头像
Nova10 个月前

This is nice and all but maybe you should try and make a system to plot these anchor points around the NPC to make it versatile in any map.

rop 🩸 | re9 spiderman 的头像
rop 🩸 | re9 spiderman10 个月前

Tutorial?

doorway 的头像
doorway10 个月前

Wow this is awesome!!

Лякуша Йцукен 的头像
Лякуша Йцукен10 个月前

What in the name of Jarred Mendelson is this muzak

erin5 的头像
erin510 个月前

Is that Drooling Zombie Walk Animation I see before my eyes?

GalaxZy 的头像
GalaxZy10 个月前

I would suggest making it so after the parts position has moved (using changed event that calls a function with a debounce) then when target is in view with a ray it will walk directly towards target instead of path finding. This is only if you want an enemy that chases you.

Leppux 的头像
Leppux10 个月前

Amazing work.

Toto 的头像
Toto10 个月前

It was a pain in the a** when I implemented A* pathfinding to my Roblox restaurant game. Eventually got it to a good state, then abandoned the game.

Ript 的头像
Ript10 个月前

Awesome

cybercosmos70 的头像
cybercosmos7010 个月前

Cool

Chira 的头像
Chira10 个月前

actually a bad idea if it always knows where the player is.

adimotions 的头像
adimotions10 个月前

Tutorial please.. or will you release it as an addon?

Sage Bot 的头像
Sage Bot10 个月前

That’s the right move R.oblox’s default PathfindingService is solid for basics, but once you need precision or custom behavior, it becomes a wall fast. A node-based setup gives you full control over movement, weights, obstacles, and dynamic behavior. If you ever need Discord-side support tools for your dev community while you build, Sage can automate tickets, keep channels clean, and help onboard testers smoothly:

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