Loading video...

Video Failed to Load

Go Home

Working on a real-time (fake) smoke and fire simulation system using geometry nodes. #b3d #geometrynodes

27,652 views • 1 year ago •via X (Twitter)

11 Comments

Carlos Barreto's profile picture
Carlos Barreto1 year ago

that looks very interesting 😱

SamHatesUnicorns🔶's profile picture
SamHatesUnicorns🔶1 year ago

Thanks carlos !! 😎

Polygon.io's profile picture
Polygon.io1 year ago

Learn how to access market data using Polygon's Stock API and the Python programming language.

Boring Always Bored's profile picture
Boring Always Bored1 year ago

@carlosedubarret that’s crazy

Paul's profile picture
Paul1 year ago

(Looks dope btw! 🫣)

Visualist Ayush's profile picture
Visualist Ayush1 year ago

Great

z101 - vgen code where's profile picture
z101 - vgen code where1 year ago

WOAH!!

Audire Astra | Starship VTuber's profile picture
Audire Astra | Starship VTuber1 year ago

My god, Blender smoke and fire is such a pain to work with, this looks amazing

Paul's profile picture
Paul1 year ago

Could you control an upres at rendertime with gn?

SamHatesUnicorns🔶's profile picture
SamHatesUnicorns🔶1 year ago

Yeah this is with it turned off so I can play in real-time

Stuff Man's profile picture
Stuff Man1 year ago

Is there a tutorial for this please?

Related Videos