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Working on a tool that handles PHYSICS directly in After Effects👀 No external panel, no keyframe bake, updates in real time with just Puppet pins and Nulls. Still WIP! If you wanna test it, I'll pick some of you in the comments 💫
20,113 views • 9 days ago •via X (Twitter)
35 Comments

Wild idea. Love that you’re letting people into it while it’s still WIP.

Would love to give this a try a look for things that could get better, spine has done this extremely well, but this in after effects would be insane!

That'd be great to test out and show on my yt channel

WOW

insane

Wow

pick me

Ohhh, it looks really good! I’d love to try it out—the movement physics look incredible!!!

@Oddernod I would Love to try it!

so fire

Love this! I respect the time I took to understand how to simulate physics with handmade key frames but this would have saved me days of not months of my life

omg,it looks so cool

I’m curious about it.

Yoo this is so fire

Absurdooo

This is amazing! 🔥 I’d definitely be down to test it.

i’d love to test this icl

I would try this !!

Damn, super cool and useful, Would love to get my hands on this if possible

i wanna test it

need this

Could I do it ?

thats crazy, i would love try it

Hey, I animate characters. can i try?

Insane

ちょうきになる

Incrediable

👀

Game changing

Live updates without baking could make iteration much less brittle. I’d be interested in how you handle art direction when a simulation looks almost right: can the animator constrain or override a specific movement without losing the rest?

I wanna test it

Interested!

can I try it?

우와아아!! 저 해보고싶어요!!

me me i wanna try
