Video yükleniyor...
Video Yüklenemedi
Working on a TSL implementation of a 2D and 3D SPH fluid simulations. It works with both WebGPU and WebGL backends, using compute shaders and transform feedback as a fallback. Still battling a bit with the WebGPURenderer to make the spatial grid optimization work. #threejs
13,811 görüntüleme • 2 yıl önce •via X (Twitter)
0 Yorum
Yorum bulunmuyor
Orijinal gönderinin yorumları burada görünecek
