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Working on an overhauled version of SSGI - better temporal reprojection (less smearing, less jagging) - faster due to new denoiser, efficient packing of G-buffers into single texture One big challenge is to make reprojection of reflections way more seamless: #threejs #3D #webdev

20,617 Aufrufe • vor 3 Jahren •via X (Twitter)

8 Kommentare

Profilbild von 0beqz
0beqzvor 3 Jahren

WIP branch demo: Bonus pic, rendered with SSGI:

Profilbild von Adam
Adamvor 3 Jahren

N8AO + your SSGI, and now we are talking 😂👏 Very nice job

Profilbild von 0beqz
0beqzvor 3 Jahren

@_Axiome_ Thx, ah yea definitely gotta add his AO effect to the demos too - they really do add some finer details to the image

Profilbild von Anderson Mancini
Anderson Mancinivor 3 Jahren

Are you sure this is not a ps4 game? 🤪🤪🤪. Man. This is insane heheh. Congratulations. The result is gorgeous.

Profilbild von 0beqz
0beqzvor 3 Jahren

Thanks 🫶 Really would like it to be more lightweight and temporally stable so that it can be pretty useful for product showcases in the future

Profilbild von aile1997
aile1997vor 3 Jahren

Thanks for your work, which makes me have more confidence in web3d!

Profilbild von Michał Kręcisz
Michał Kręciszvor 3 Jahren

looks super cool on your videos but on link that provided I have <10 fps. I have mac with M2 Pro chip. This lags can be seen in all browsers.

Profilbild von 0beqz
0beqzvor 3 Jahren

That's really odd, so even in the initial scene with the red squid game character? It should definitely be higher there as I get ~350 fps on my rtx 2060 & ryzen 3700 cpu. Seems to be an issue with the Metal backend

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