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Working on an overhauled version of SSGI - better temporal reprojection (less smearing, less jagging) - faster due to new denoiser, efficient packing of G-buffers into single texture One big challenge is to make reprojection of reflections way more seamless: #threejs #3D #webdev

20,607 次观看 • 3 年前 •via X (Twitter)

8 条评论

0beqz 的头像
0beqz3 年前

WIP branch demo: Bonus pic, rendered with SSGI:

Adam 的头像
Adam3 年前

N8AO + your SSGI, and now we are talking 😂👏 Very nice job

0beqz 的头像
0beqz3 年前

@_Axiome_ Thx, ah yea definitely gotta add his AO effect to the demos too - they really do add some finer details to the image

Anderson Mancini 的头像
Anderson Mancini3 年前

Are you sure this is not a ps4 game? 🤪🤪🤪. Man. This is insane heheh. Congratulations. The result is gorgeous.

0beqz 的头像
0beqz3 年前

Thanks 🫶 Really would like it to be more lightweight and temporally stable so that it can be pretty useful for product showcases in the future

aile1997 的头像
aile19973 年前

Thanks for your work, which makes me have more confidence in web3d!

Michał Kręcisz 的头像
Michał Kręcisz3 年前

looks super cool on your videos but on link that provided I have <10 fps. I have mac with M2 Pro chip. This lags can be seen in all browsers.

0beqz 的头像
0beqz3 年前

That's really odd, so even in the initial scene with the red squid game character? It should definitely be higher there as I get ~350 fps on my rtx 2060 & ryzen 3700 cpu. Seems to be an issue with the Metal backend

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