
0beqz
@0beqz • 4,948 subscribers
just interested in seeing how far we can bring graphics on the web
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Indoor scene using my three.js SSR denoiser Glossy reflections in real time has always been a hard challenge. Here, it's using a recurrent denoiser and a special temporal reprojection pass with hit point reprojection. Publishing soon, just need to clean it up for a PR 👀
0beqz24,956 Aufrufe • vor 1 Monat

Working on an overhauled version of SSGI - better temporal reprojection (less smearing, less jagging) - faster due to new denoiser, efficient packing of G-buffers into single texture One big challenge is to make reprojection of reflections way more seamless: #threejs #3D #webdev
0beqz20,600 Aufrufe • vor 3 Jahren
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