Загрузка видео...

Не удалось загрузить видео

На главную

Working on collision. Might be one the most advanced physics/collision systems on PS1 when I'm done. 😂 Want my levels to have verticality, so implementing a lot of advanced stuff.

48,679 просмотров • 1 год назад •via X (Twitter)

Комментарии: 11

Фото профиля Elias Daler
Elias Daler1 год назад

Implemented GJK too (works in fixed point!). Currently working on EPA. Thank you, @cmuratori, your 2006 video on GJK is still the best resource on GJK in the Internet. 😅

Фото профиля Page to Pixel Publishing
Page to Pixel Publishing1 год назад

The Art of Flight is a homage to 80s/90s arcade action shmups with a fresh twist on the genre. Pilot multiple ships at the same time to take on oncoming waves of enemies in this fast paced space shooter. Wishlist on Steam today!

Фото профиля XProger
XProger1 год назад

you can try navigation mesh approach, it's much simpler, can be used to get floor height and boundaries and don't require a lot of math

Фото профиля Netyasha Roozi
Netyasha Roozi1 год назад

It's once you get into overlapping collision that all hell breaks loose. I remember the hell it was to remake MyHouse.Wad's house with proper collision in the basement it was heeeellllish hahah

Фото профиля Elias Daler
Elias Daler1 год назад

Where did you remake it in? :D

Фото профиля Loki
Loki1 год назад

Now teach us the secrets of slopes...

Фото профиля Elias Daler
Elias Daler1 год назад

Someday, when I figure it out properly. But so this video is just triangle vs sphere collision, but it’s not very good, so I’m implementing GJK+EPA and will see how it goes.

Фото профиля nikita600
nikita6001 год назад

Why most advanced? Because it has slopes?... Even Spawn The Eternal have slopes :D

Фото профиля Elias Daler
Elias Daler1 год назад

Not just slopes, but arbitrary meshes vs sphere/capsule/convex

Фото профиля rioko
rioko1 год назад

mofo got in the void with some floor

Фото профиля Roundlay
Roundlay1 год назад

Absolutely based my friend.

Похожие видео