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Working on collision. Might be one the most advanced physics/collision systems on PS1 when I'm done. 😂 Want my levels to have verticality, so implementing a lot of advanced stuff.

48,679 görüntüleme • 1 yıl önce •via X (Twitter)

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Elias Daler profil fotoğrafı
Elias Daler1 yıl önce

Implemented GJK too (works in fixed point!). Currently working on EPA. Thank you, @cmuratori, your 2006 video on GJK is still the best resource on GJK in the Internet. 😅

Page to Pixel Publishing profil fotoğrafı
Page to Pixel Publishing1 yıl önce

The Art of Flight is a homage to 80s/90s arcade action shmups with a fresh twist on the genre. Pilot multiple ships at the same time to take on oncoming waves of enemies in this fast paced space shooter. Wishlist on Steam today!

XProger profil fotoğrafı
XProger1 yıl önce

you can try navigation mesh approach, it's much simpler, can be used to get floor height and boundaries and don't require a lot of math

Netyasha Roozi profil fotoğrafı
Netyasha Roozi1 yıl önce

It's once you get into overlapping collision that all hell breaks loose. I remember the hell it was to remake MyHouse.Wad's house with proper collision in the basement it was heeeellllish hahah

Elias Daler profil fotoğrafı
Elias Daler1 yıl önce

Where did you remake it in? :D

Loki profil fotoğrafı
Loki1 yıl önce

Now teach us the secrets of slopes...

Elias Daler profil fotoğrafı
Elias Daler1 yıl önce

Someday, when I figure it out properly. But so this video is just triangle vs sphere collision, but it’s not very good, so I’m implementing GJK+EPA and will see how it goes.

nikita600 profil fotoğrafı
nikita6001 yıl önce

Why most advanced? Because it has slopes?... Even Spawn The Eternal have slopes :D

Elias Daler profil fotoğrafı
Elias Daler1 yıl önce

Not just slopes, but arbitrary meshes vs sphere/capsule/convex

rioko profil fotoğrafı
rioko1 yıl önce

mofo got in the void with some floor

Roundlay profil fotoğrafı
Roundlay1 yıl önce

Absolutely based my friend.

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