正在加载视频...

视频加载失败

Working on collision. Might be one the most advanced physics/collision systems on PS1 when I'm done. 😂 Want my levels to have verticality, so implementing a lot of advanced stuff.

48,679 次观看 • 1 年前 •via X (Twitter)

11 条评论

Elias Daler 的头像
Elias Daler1 年前

Implemented GJK too (works in fixed point!). Currently working on EPA. Thank you, @cmuratori, your 2006 video on GJK is still the best resource on GJK in the Internet. 😅

Page to Pixel Publishing 的头像
Page to Pixel Publishing2 年前

The Art of Flight is a homage to 80s/90s arcade action shmups with a fresh twist on the genre. Pilot multiple ships at the same time to take on oncoming waves of enemies in this fast paced space shooter. Wishlist on Steam today!

XProger 的头像
XProger1 年前

you can try navigation mesh approach, it's much simpler, can be used to get floor height and boundaries and don't require a lot of math

Netyasha Roozi 的头像
Netyasha Roozi1 年前

It's once you get into overlapping collision that all hell breaks loose. I remember the hell it was to remake MyHouse.Wad's house with proper collision in the basement it was heeeellllish hahah

Elias Daler 的头像
Elias Daler1 年前

Where did you remake it in? :D

Loki 的头像
Loki1 年前

Now teach us the secrets of slopes...

Elias Daler 的头像
Elias Daler1 年前

Someday, when I figure it out properly. But so this video is just triangle vs sphere collision, but it’s not very good, so I’m implementing GJK+EPA and will see how it goes.

nikita600 的头像
nikita6001 年前

Why most advanced? Because it has slopes?... Even Spawn The Eternal have slopes :D

Elias Daler 的头像
Elias Daler1 年前

Not just slopes, but arbitrary meshes vs sphere/capsule/convex

rioko 的头像
rioko1 年前

mofo got in the void with some floor

Roundlay 的头像
Roundlay1 年前

Absolutely based my friend.

相关视频