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Working on pathfinding. It's based on the A* algorithm. For testing purposes I can mark a destination and the algorithm tries to find the best path. Progress is visualized by small cubes. The yellow cubes mark the current best path.

227,889 Aufrufe • vor 2 Jahren •via X (Twitter)

7 Kommentare

Profilbild von Masi 💜's 🍟
Masi 💜's 🍟vor 2 Jahren

thank you for continuing despite everything ❤️

Profilbild von maarteng afam
maarteng afamvor 2 Jahren

I did my Bachelor's Thesis about Pathfinding Algorithms, love em. Did you try/test jump point search? It's a lot more effective and doesnt search empty space like A* does, it's super fast too!

Profilbild von HefTheNottyCoon (Commissions always open!)
HefTheNottyCoon (Commissions always open!)vor 2 Jahren

Take your time.

Profilbild von derDere
derDerevor 2 Jahren

Nice seeing you work pal ;) one tip: You can increase your performance if you multiply your step length by 10. that way a* will prioritize shorter paths and the possible paths won’t spread out so much. Play around with it and you’ll see.

Profilbild von Toby Lord
Toby Lordvor 2 Jahren

Never have small yellow cubes been so terrafying. No more escaping Skull Bulls 😵‍💫Keep possitive, you're doing great.

Profilbild von bonk
bonkvor 2 Jahren

Thank you for the flow if updates you've been providing over the last months, it is really nice to see.

Profilbild von Mehrea.
Mehrea.vor 2 Jahren

Enemies are going to become more annoying ahahaha I like it

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