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Working on pathfinding. It's based on the A* algorithm. For testing purposes I can mark a destination and the algorithm tries to find the best path. Progress is visualized by small cubes. The yellow cubes mark the current best path.

227,889 views • 2 years ago •via X (Twitter)

7 Comments

Masi 💜's 🍟's profile picture
Masi 💜's 🍟2 years ago

thank you for continuing despite everything ❤️

maarteng afam's profile picture
maarteng afam2 years ago

I did my Bachelor's Thesis about Pathfinding Algorithms, love em. Did you try/test jump point search? It's a lot more effective and doesnt search empty space like A* does, it's super fast too!

HefTheNottyCoon (Commissions always open!)'s profile picture
HefTheNottyCoon (Commissions always open!)2 years ago

Take your time.

derDere's profile picture
derDere2 years ago

Nice seeing you work pal ;) one tip: You can increase your performance if you multiply your step length by 10. that way a* will prioritize shorter paths and the possible paths won’t spread out so much. Play around with it and you’ll see.

Toby Lord's profile picture
Toby Lord2 years ago

Never have small yellow cubes been so terrafying. No more escaping Skull Bulls 😵‍💫Keep possitive, you're doing great.

bonk's profile picture
bonk2 years ago

Thank you for the flow if updates you've been providing over the last months, it is really nice to see.

Mehrea.'s profile picture
Mehrea.2 years ago

Enemies are going to become more annoying ahahaha I like it

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