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Working on pathfinding. It's based on the A* algorithm. For testing purposes I can mark a destination and the algorithm tries to find the best path. Progress is visualized by small cubes. The yellow cubes mark the current best path.

227,889 görüntüleme • 2 yıl önce •via X (Twitter)

7 Yorum

Masi 💜's 🍟 profil fotoğrafı
Masi 💜's 🍟2 yıl önce

thank you for continuing despite everything ❤️

maarteng afam profil fotoğrafı
maarteng afam2 yıl önce

I did my Bachelor's Thesis about Pathfinding Algorithms, love em. Did you try/test jump point search? It's a lot more effective and doesnt search empty space like A* does, it's super fast too!

HefTheNottyCoon (Commissions always open!) profil fotoğrafı
HefTheNottyCoon (Commissions always open!)2 yıl önce

Take your time.

derDere profil fotoğrafı
derDere2 yıl önce

Nice seeing you work pal ;) one tip: You can increase your performance if you multiply your step length by 10. that way a* will prioritize shorter paths and the possible paths won’t spread out so much. Play around with it and you’ll see.

Toby Lord profil fotoğrafı
Toby Lord2 yıl önce

Never have small yellow cubes been so terrafying. No more escaping Skull Bulls 😵‍💫Keep possitive, you're doing great.

bonk profil fotoğrafı
bonk2 yıl önce

Thank you for the flow if updates you've been providing over the last months, it is really nice to see.

Mehrea. profil fotoğrafı
Mehrea.2 yıl önce

Enemies are going to become more annoying ahahaha I like it

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