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World generation is a bottleneck for robotics. We’re exploring how generative 3D worlds can reduce manual simulation setup and enable broader, more realistic evaluation 🧵
150,616 Aufrufe • vor 9 Monaten •via X (Twitter)
21 Kommentare

One example: integrating generative scenes directly into NVIDIA Isaac Sim. From a single image or prompt → simulation-ready environment with visuals + physics, without manual scene construction. Tutorial + workflow below:

This isn’t limited to a single simulator or task. Researchers have used Marble-generated worlds across MuJoCo, RoboSuite, and Isaac Sim for manipulation, locomotion, and industrial scenarios. Some examples in the case study here:

World generation doesn’t have to be a manual step. Using the World API, users are generating full 3D worlds on demand and loading them directly into simulators like MuJoCo, including collision geometry, all in the browser.

When world generation scales, what we can evaluate and imagine scales with it 🌎

world labs is so goated

Hi Spot! Looking good without the crash panels

Looks awesome. Visually it appealing but how interactive and physically realistic can it be for interactions?Without that sim2real transfer is going to be really hard

robocop, please raid the shire

Outstanding! Infinite potential >_

so cool!

“tHiS is jUSt Ai slOP”

Exciting direction. If world generation becomes cheap and diverse, iteration speed and generalization could improve overnight. とてもワクワクする方向性です。環境生成が低コストかつ多様になれば、反復速度も汎化性能も一気に変わりそうですね。

Generative 3D worlds have wild potential! Not just for robotics, but imagine the impact on digital runways, bold product prototyping, and virtual styling. Tech-driven creativity keeps raising the bar.

bruh.....

In case you want to run this but don’t have a GPU for cloud simulation, you can give shot.

🤖🌎

Amazing!

Excited to see it in home

Shameless @danfei_xu Stop stealing from students/ interviewees Shame on @ICatGT

These robots gotta learn somehow 🤖

Teaching robots to think outside the box We’re still stuck trying to make the box look good.
