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Wrapping up all major engine changes before the alpha release to make sure updates don't break projects later. One of the bigger ones is switching over to the EV100 metric. Showcased here with auto-exposure. Huge difference already.

10,911 次观看 • 17 天前 •via X (Twitter)

17 条评论

mopolo 的头像
mopolo17 天前

I’m more excited about your daily snippets than the gta 6 leaks

Ioannis Koukourakis 的头像
Ioannis Koukourakis17 天前

Haha thanks so much! That definitely made my whole week!

Dan Greenheck 的头像
Dan Greenheck17 天前

This is really lovely!

Ritual Byte (Indie game studio) 的头像
Ritual Byte (Indie game studio)17 天前

I want to chill in this place :D

Nabil KH 的头像
Nabil KH17 天前

amazing work !

KelvinKMS.com 的头像
KelvinKMS.com17 天前

I love it !! I need it !! The best looking graphic I ever seen !!

Chris Dzoba 的头像
Chris Dzoba17 天前

Really excited to try this out

Finn Klein 的头像
Finn Klein17 天前

Which Engine is that ?

Ioannis Koukourakis 的头像
Ioannis Koukourakis17 天前

It's a custom engine built from scratch. Detis Engine. I’ve been building it for the last 1.5 years. It was originally just for internal use, but I'll be releasing it publicly with Lua scripting soon.

Brian Breiholz 的头像
Brian Breiholz17 天前

That is looking nice indeed!

Finn Klein 的头像
Finn Klein17 天前

Thats Crazy ngl the vid looks awesome

sunwukong 的头像
sunwukong17 天前

This is going to be my engine of choice soon, cant wait!

Ioannis Koukourakis 的头像
Ioannis Koukourakis17 天前

❤️

Pasquale Scionti 的头像
Pasquale Scionti17 天前

Looking great 🔥🙌🏻 is this for UE 5.8

guillaume chereau 的头像
guillaume chereau17 天前

Pretty cool. Will it support local exposure, like UE does?

Isaac Dobbins 的头像
Isaac Dobbins17 天前

Does it behave the same in a cave?

Griz 的头像
Griz17 天前

shade exits expose it

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