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Wuthering Waves C-Sharp Results After 12 Hours of Testing (PS5 results coming later) Reduced stuttering: The C-Sharp environment reduces the stuttering issues when riding a bike. Yes, there can still be an occasional stutter, but after some time, the game becomes stable. Without C-Sharp, the game can stutter for... show more
27,362 次观看 • 1 个月前 •via X (Twitter)
15 条评论

C# isn’t a toggle on feature btw, rewriting to C# means they basically threw all the old gameplay code in the trash, most likely using AI since it’d be too long and expensive without it, may be one of the good uses of AI

I never said its Toggle , i compared old footage with C# and made a post Hope this help

Hear me out I think they're importing this to Unity Cause Unreal Engine 4 uses C++ but Unity uses C# And based on the quality and the flexibility that we can see from Arknights Endfield I think we're headed in a Good Path

A more stable FPS is an absolute win for me.

i run wuwa in a rtx 2050 8gb of a potato device. i used to experience lags and stutter even in the lowest settings (my laptop runs cyberpunk, stellal blade and LOP in low setting, ake, zzz, and hsr without problem) but now wuwa is way smoother than it ever was. glory to kurogames

i think the best part of it is not the higer fps. but the stability of the fps

Waiting for the results of the standard PS5 and PS5 Pro, hopefully there is good news for the future."

why sometimes without c sharp still better?

before this, how did they do their code or script? I'm curious.

I saw a lot of JP players already said PS5 is way better than before. I didn't play on PS5 so I can't confirm

Eagerly waiting for the PS5 results, much appreciated!

and this is like this first implementation. and its still beta imagine what you can get in near future

Should I force enable it or wait for them to make it available for everyone?

Where is my update🥺

Biggest change I noticed was that in the weekly doors event, there were no loading times when entering doors
