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Wuthering Waves Nvidia Settings (Fix Stuttering) + Current Issues Must Do wuwa players - > So, if you guys are suffering from shader issues in WUWA, you basically lose all shaders sometimes after updating the game! Use this setting → Turn the Shader Cache Size to “Unlimited” so you...

11,502 次观看 • 3 个月前 •via X (Twitter)

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Wuthering Waves PS5 Performance Test • Test Setup PS5 Slim (brand new, clean, no dust) Room temperature: 22°C with AC • Map Issue Yes, it's real. The new map is locked to around 2 FPS when opened from the menu, making it extremely laggy. • Stuttering Problems The game has severe stuttering. In some areas, it even freezes for 4–5 seconds, making the experience frustrating. • My Observation From my testing, the game appears to be running at a very high internal resolution on PS5 instead of relying on aggressive upscaling. For example, DLSS Quality at 1440p renders the game internally at approximately 1707×960 before upscaling it to 2560×1440. On PS5, however, it looks like the game is rendering at or near 2560×1440 internally and then upscaling to 4K. If that's true, it's an extremely demanding target for a base PS5. • Is This Fixable? Yes. If the game is indeed using such a high internal resolution, lowering it and using better reconstruction or dynamic resolution scaling could significantly improve performance. Running at such a high internal resolution on a base PS5 doesn't make much sense, and the game has suffered from performance issues for nearly 12 months. • Final Thoughts Kuro Games needs to address this. At this point, we can't keep blaming players, their hardware, or the engine. If the high internal resolution is the cause, it should be adjusted. If it isn't, then something else in the game's optimization is seriously wrong. #WutheringWaves #Gacha

Kaito

49,891 次观看 • 1 个月前

So a core issues I see with a lot of crypto games is: No in game peer to peer economy. (ie. The game Devs make all the $$ off the items and you buy from them not other players) Couple of things I wanted to experiment with, in regards to on chain gaming is the peer to peer economy. So the way my team set it up, is you mine the token in game, but you sell the items peer to peer in SOL. (see video for a demo) This gives you two different ways to play to earn, you can farm items, from bosses and loot boxes, and sell them to players for solana:So11111111111111111111111111111111111111112 , then other players can buy them and use them to mine the token, and sell the token to traders who will speculate on the price. Or you can just buy the loot boxes, and use the items to farm the token. This should help with the sell pressure, because before the game flow was: Buy item (in token, From devs) --->farm a ton of token---> Sell token to recoup cost of item. New flow is : Player opens loot boxes (paid in token)/ Player Plays game (in game token sinks) ---> gets item ---Lists item--> other player buy Item (From players, In SOL) ----Farms token---> sells token. Now the equation is if the loot box-player spent more game tokens to get the item compared to what he gets for in sol, and it keeps more money in the in game economy, and the market will fluctuate more based on the price of the in game token. So players who play and are "locked in" can make money off arbing and this services the "trader" archetype of player, which I feel is the major player type in web3-games. (also the token name is just a test token so dont buy random shit on pump fun, thats just using the name)

Skely

15,036 次观看 • 1 个月前

It has been a month and y'all are not only hung up, but STILL misunderstanding the entire depth argument. Then enter my domain of fighting games for a comparison?? Let's break it down for Wuwa players as this is the last time I'm speaking on this, cause atp I'm just gonna assume it's some kind of mental illness. The pinnacle of skill, the HIGHEST form of mastery in Wuthering Waves, is solo Danjin. You're own community worships them as gods because you lack the skill to consistently react to a bosses moveset even if you already memorized it. Guess what you do as solo Danjin? Dodge and parry. That is the ONLY mechanic in the enitre game that matters. Everything else as you and myself have said is COMPLEXITY. Elements, kits, rotations, etc, DO NOT change how the game is played. You brought up SF to discredit my argument, using "press buttons and memorizing" as a defense. When ANYBODY in the FGC knows that just memorizing combos is easy af and is the skillfloor of almost every casual player, right next to SP spam. Yet in Wuthering Waves, it is worshipped as the most skillful thing in the game to memorize the enemy moves and beat them without being hit on a character that does the same attack string over and over. Corner pressure, meaty, hard knockdown, restand, jailing, mix-ups, wake ups, delays, resets, and many more terms are used in the FGC because there is SO much more depth than just "memorizing the combo" it is why many characters can go from F tier to S+ must pick by simply understanding how to abuse aspects of their kits to completely change how others would normally interact with them. The only people who genuinely think Wuwa is hard or "high skill" are people who lack skill in general which is why they only play gacha games designed to have flashy, piss easy combat to keep players from leaving so they spend more. And that goes for EVERY GACHA. You can beat EVERYTHING IN WUWA with 1 character if you just memorize the moves. You will beat 0 even slightly competent players in any fighting game if all you did was lab 3 or 4 combos. I encourage not just Wuwa, but gacha players to actually play other games before engaging in a conversation they can't even grasp that they start talking about a completely different subject.

💮Plume of Death💮

47,814 次观看 • 9 个月前

First Impression About Neverness To Everness CBT This will be a long or short one and I mostly have plenty of good to say about the game so far and some bad. First I want to get out the way: Graphics In short, we already know its good! But this is definitely playing some part on performance on my end and it wasn't entirely bad experience at all just some fps drops here and there but its playable and 90% of time it was smooth so the performance issues is a easy fix (apart from some I've seen have already started having crash issues so it'll be different for all of us depending on your specs) I'm well in range of the specs so if I'm having some small issues that mean whoever has worse specs will have it worse. Performance/Optimizing the game etc is not something that should be ignored anyway and most of the time developers of recent time feel like they don't care about improving it, I hope NTE by release or during the test will fix the issues by then (crash problems etc + its day one of the test anyway) Second: Combat Just like wuthering waves, the games combat is fun (I still think it can benefit more on having more effects/impact frames etc to really nail the combat experience...) I know people have compared some characters to WuWa characters as "plagirism" but most part alot of characters in the game have their own charm and uniqueness to the combat The boss enemies also may have some unpredictable patterns and can put alot of pressure or aggression on you but isn't exactly too hard thankfully! But its still great because I like how fast pace and intense the fightings are when your in the boss fights Common enemies don't have much going on for them. Third: Story Unlike Genshin and Wuthering Waves the story for NTE or Neverness to Everness is actually more "Human" one of my viewers described it as and I actually agree, I'm not saying WuWa nor Genshin storytelling is bad but the way NTE tells its story is more morden and you can easily be engaged with it and understand everything clearly! The story is also pretty goofy and just like zenless they have great animations and (VERY) expressive with their animations which makes for great overall experience and I prefer this storytelling the most out of other games. (this is a personal preference) The gacha system is some sort of board game but the game gacha is F2P friendly?(For now for what I've seen) and there's no 50/50.. I was also almost able to max out alot of characters that aren't S rank in almost a day too Thats all so far, I'm still experiencing more as I go but this sums up my 5 hours so far into the game on stream and would love to see y'all in the next stream tomorrow. After I reach 50 hours or more I will do a video in conclusion about the game and what more I would love to see. TDLR: The game is good/great don't worry, just some small stuff that can make it better or some stuff that need fixing (despite the combat plagirism drama that was going on)

Aruzien

55,067 次观看 • 1 年前