Загрузка видео...

Не удалось загрузить видео

На главную

Wuthering Waves Nvidia Settings (Fix Stuttering) + Current Issues Must Do wuwa players - > So, if you guys are suffering from shader issues in WUWA, you basically lose all shaders sometimes after updating the game! Use this setting → Turn the Shader Cache Size to “Unlimited” so you...

11,502 просмотров • 1 месяц назад •via X (Twitter)

Комментарии: 0

Нет доступных комментариев

Здесь появятся комментарии из оригинального поста

Похожие видео

You might have seen some posts that Highguard runs at a fake in-game resolution, but its not exactly what you think. Steam User Captain_SmellyRat noticed this issue first by pointing out that if you set render scale at 100%,the game would still show 80% of the resolution in DLSS hud UI. So If you're playing at 1080p, the internal resolution would be 864p and If you don't change the default render scale (which seems to be always set to 75%) the final resolution would be 648p. However it turns out that the in-game resolution is changed in value directly from post-processing settings that you set. Post-processing quality settings would change the internal resolution as follows: Low - 80% of in-game resolution Medium - 90% of in-game resolution High - 100% of in-game resolution If you're playing at high settings, you will not notice the game looking blurry, but if you play at medium or low settings, the game will look extremely blurry even though you think you're playing at 1080p or 4k. I find it weird that post-processing quality directly affects the internal game resolution, but if you're playing the game and it looks blurry to you, make sure you set the post processing quality to high. Whenever this was intentional or not to achieve a higher FPS, I don't exactly know. However, I still think the developers should have clarified what each settings affects the game, which in this case here it directly affects the resolution.

NikTek

20,832 просмотров • 5 месяцев назад