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WWE 2K26 physics interactions have been seriously upgraded 🔥 2K Devs say it feels closer to SmackDown vs. Raw 2011 style physics 👀 SVR 2011 set the standard. 💥 Will WWE 2K26 actually reach that level of physics? Video Credit : ThisGenGaming #WWE2K26 #WWERaw

73,541 views • 5 months ago •via X (Twitter)

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Why the character movement in my custom game engine felt janky and how I fixed it. In a game engine, most often, a character moves using the physics engine. Meaning, the player is not just a coordinate in space but a physical body. It has velocity, it handles collisions, and it interacts with the world. Now, as you might know, physics engines need stability. If you run them at variable framerates, things start breaking. Objects phase through walls or fly off into space because the math becomes unpredictable. This is why most game engines lock their physics loop to a 60Hz fixed rate. But here’s the problem: If you have a high-end system, you don't want to limit it at 60 FPS. That's a waste of good hardware. Now, that said, if the GPU is rendering at 144 FPS but the player's position (physics driven) only updates 60 times a second, it creates a micro-stutter that ruins the "smooth" feel of the game. A good way to fix this is to treat the character as two separate things: 1. The Physics Body (Invisible part): This is the "real" character. It lives in the 60Hz physics world, it moves the player and handles collisions. 2. The Visual Model and Camera (Visible part): This is what the player actually sees. It doesn't care about collisions, its only job is to look nice and smooth at whatever framerate the GPU is pushing. Once you have this separation, you can use interpolation to keep them in sync. Every time the physics clock ticks, you save the previous position of the invisible body before moving it to the new one. Between those ticks, calculate how far we are between the last physics update and the next one. By using this to drive the visible parts of the game, the stutters disappear. The physics loop stays fixed behind the scenes, while the visuals slide smoothly between the snapshots. Example: - Right after a tick: blend_weight= 0.0 (The visual model stays at the old physics position). - Halfway to the next: blend_weight= 0.5 (The visual model slides to the middle point). - Just before the next: blend_weight= 0.9 (The visual model is almost at the new physics position). Pro-Tip A critical mistake I made initially, and one many devs make, is parenting the camera and visible parts directly to the player body. If you do this, the camera inherits the discrete 60Hz physics movement by default. In that setup, interpolation won't work because the camera is "stuck" to the physics clock. For this fix to work you must decouple the camera and visuals from the body and move them separately. Player movement processing in Detis Engine: - fixed_process: Physics runs at 60Hz. Handles collisions and raw movement. - process: Variable rate. Mainly used for player input caching in the player case. - late_process: Variable rate. Handles interpolated camera movement after physics and everything else is done being processed. - render. Submits the final interpolated transforms to the GPU. The test environment in the video is running on an old 2070-based laptop. Hopefully the video compression won't introduce any stutter... I’m sharing this in hopes it helps a fellow dev. Cheers.

Ioannis Koukourakis

48,518 views • 6 months ago

Special thanks to Google DeepMind for inviting me to try out Genie 3. I'm excited to share my thoughts on this early research prototype and also some of my live recordings below: I spent the whole day playing with the system and when it works, it is truly mind blowing🤯. It is the first neural game engine / world model I have tried that generalizes so well and has long term world consistency. Here’s a couple of examples from my live recording and some thoughts on what it means for the future of gaming, robotics, digital experiences and ASI. Where it shines: - Truly general-purpose and quick startup time. Works exceptionally well for gaming environments but also generalizes to other industrial and real-world scenarios. - It learns physics. Although there are systematic failures even for rigid body physics, it was clear to me that it can learn game engine and non-rigid physics without an underlying engine (and in limit learn from game engines via training data). - It works exceptionally well for stylized environments with characters walking around. This will have implications for concept artists, level designers and game devs. - It is way more fun than video models, indicating that there are high retention consumer experiences waiting to be built with this in the future - Photorealistic walk throughs and drone shots work exceptionally well - Global illumination and lighting works surprisingly well - Visual memory is quite powerful and the same objects approximately remain coherent under occlusion and longer time horizons Open Problems: - Physics is still hard and there are obvious failure cases when I tried the classical intuitive physics experiments from psychology (tower of blocks). - Social and multi-agent interactions are tricky to handle. 1vs1 combat games do not work - Long instruction following and simple combinatorial game logic fails (e.g. collect some points / keys etc, go to the door, unlock and so on) - Action space is limited - It is far from being a real game engines and has a long way to go but this is a clear glimpse into the future. The Future: - It is impressive enough for me to have strong conviction that this is going to disrupt the gaming industry. It is super early days and there are a lot of failures but the writing is on the wall. Lots of challenging scientific, engineering and scaling problems to be solved but it is going to happen in the next 5 years. - This is the final piece before we get full AGI and now I think we are well on our way to truly solve it once something like this is scaled up. In many ways it is more ASI than AGI but this is a matter of definitions. The fidelity and generalizability will reach human-level and quickly surpass humans - People are going to combine this with 3D AI and LLMs to build AAA games.

Tejas Kulkarni

87,917 views • 11 months ago

"Very often what happens is that the architects die, and they leave a zombie. We seem to be in a zombie era." The whole time I was watching the discussion between Jesse Michels and Eric Weinstein and Eric Davis, I felt like there was some darker thing lurking beneath the surface that connects the seemingly intentional stagnation of physics as a scientific discipline, the extreme secrecy surrounding the alleged UAP crash retrieval/reverse engineering program and the lack of any theoretical physicists working the problem, and the government's stated intention to control (per Marc Andreessen 🇺🇸) the future of AI -- a future where there's no point investing in AI startups because “we [the government] are going to make sure that AI is going to be a function of two or three large companies. We will directly regulate and control those companies. There will be no startups.” And there's the other part Andreessen recounted from his White House meeting. He was told by the [Biden] administration that "During the Cold War, we [the federal government] classified entire areas of physics and took them out of the research community — entire branches of physics basically went dark and didn't proceed. If we decide we need to [for AI/math], we're going to do the same thing." Take a minute and think about that, because it's actually chilling. A clear precedent has been cited here -- one none of us knew about before Andreessen brought it to our attention -- and it raises two big questions: 1) Why? 2) HOW? Weinstein returns multiple times in this episode to the diminishingly small number of people who have the capacity to operate at the highest levels of physics and math. And whenever you have a small number of people who act as the natural gating function for something incredibly powerful, it's not a leap to imagine an additional layer of control being placed on them by pressure from outside. Whether that's through legal threats like "born secret," NDAs, direct threats of physical harm, money, regulation, etc., there are ways to lock down the gatekeepers so that they never do the thing -- at least not in public -- that the most powerful people in the world don't want them to do. Weinstein kept saying, about both the seemingly intentional stagnation of physics and the lack of physicists working the UAP problem, "this makes no sense." But it does make sense if you shift the frame to, "they don't want us to find the answers and are actively trying to stop us." The feeling I kept getting as I watched this fascinating discussion was that the legacy crash retrieval program used to have a lot more direct oversight and funding decades ago, but that the compartmentalization and secrecy around it turned it into more and more of an oxbow lake, and that as it got cut off from the conventional scientific community and defense establishment, it became more secretive, less well-funded, and less coordinated. So it kind of became its own siloed-off thing that fewer and fewer people knew about, but the people who did still know protected the territory fiercely. And then came the era of AAWSAP and AATIP and UAPTF, and without the deep, secret, institutional knowledge held by members of the legacy program, they tried to piece together what had happened in the past while not being able to penetrate the sort of firewall that existed partially because of controlled secrecy, and partially because of the firewalling effect of time. They were doing a lot of cold case file work, while running into the deepest of deep state secrecy efforts. That secrecy, at least based on my reading of the situation, was instituted decades ago, when the atomic-era scientific community (mostly the same group of geniuses that were at the top of the Manhattan Project) got together and -- probably at the behest of of the US government -- decided physics was becoming too dangerous if it continued down the path that it was on. So, as my spitball theory goes, they intentionally beached the entire enterprise on the shoals of string theory and quantized gravity and all the stuff Weinstein talks about everywhere he goes -- the "dogs that won't hunt" that are also "the only game in town." The very theories that have, in the real world, run physics aground. So let's come back to Andreessen's point here: they classified entire branches of physics and took them out of the research community, while real physics went off on a wild goose chase that has yielded precious few demonstrable results in the past half century or so. The effect is that the physics community has been off the scent for so long that anyone old enough to have held the knowledge that was shoved back into Pandora's proverbial box through extreme secrecy measures is now dead. And their taking of that knowledge to the grave may well be a critical part of the secrecy effort. Dead physicists tell no tales. I have this eerie sense that we scared ourselves shitless with certain discoveries (likely knowledge that followed from nuclear physics, which is itself still highly protected and curtailed) and decided that the only way to stop our headlong rush into world-ending catastrophe was to literally bury the knowledge and wait until everyone who had it died off. The government looks, at least to me, to have cauterized a destructive branch in the scientific timeline like they were the Time Variance Authority from Marvel comics. 80 years of claimed zero-progress in reverse-engineering alleged crashed or recovered UAPs. 40+ years of dead-ended physics. Only two or three major AI companies, one of which is now in a fight to the death with the Department of War. And the rumors that AI has "plateaued" or even "dead-ended" in its progress that keep springing up has potential echoes in the AI world of physics being diverted into String Theory. I'm not a mathematician or a physicist. I can't examine all the deeper particulars because I have neither the knowledge or the training. I only have surface level pattern recognition, and that tells me it all feels connected. The problem for the gatekeepers is that you can't bury knowledge that has been discovered once indefinitely. It's certain that all of this will be figured out again. And as Weinstein pointed out about a couple of non-physicists who figured out how to piece together nuclear weapons based on declassified information and publicly available knowledge, it IS happening. But it seems that at least on the individual basis, those green shoots are being pruned. Weinstein asks why none of the people who funded his education are "interested" in his Grand Unifying Theory. Weinstein is too well-known and too well-respected to just be taken out of play. They can't buy him off. They can't make him disappear without drawing more attention. So maybe they just hope that Geometric Unity will die on its own. Maybe they are behind the attacks on GU as something totally unserious. Maybe they have found a way to make other members of the physics community willing to look away. So, my question about this larger hypothetical operation to stop dangerous science and math is this: was it really just a massive kicking of the can down the road. Did they hoped it would buy us time? And if so, to what end? What are they waiting for? Can this game really be played forever? Maybe they think it can. Maybe they have an ongoing directive to keep suppressing this knowledge for as long as possible, and perhaps there's some secret core group whose job is to be the perpetual gatekeepers of potentially civilization-ending secrets. Maybe the Epstein connection to all of this was precisely because he was part of the operation to discover who was doing forbidden work and assess their progress. Maybe that's why, when he met Weinstein, he knew so much about GU. It's impossible to say with any certainty, but as a theory, it does have some real explanatory power. I find myself thinking of the fictional Brothers of the Cruciform Sword in Indiana Jones and the Last Crusade -- a small, ancient, secret society whose job it was to keep tabs on people looking for the Holy Grail and stop them, so it doesn't fall into the wrong hands. Are we following the same track here? Could this, as crazy as it sounds, be the missing connective tissue in this mystery?

Steve Skojec

13,976 views • 4 months ago

Are we getting closer to understanding the universe or realising how little we actually know? Today’s guest Dr Michio Kaku has spent more than 70 years studying the universe, and he believes we may be closer than ever to discovering a “theory of everything”. Dr Michio is a theoretical physicist, futurist and one of the scientists behind String Theory. His work attempts to answer one of the biggest questions humans have ever asked: what is the universe actually made of?? Michio has this rare ability to zoom out and make you realise how small we are, whilst also making you feel hopeful about what humanity could become. What I learned about Michio is that he doesn’t pretend to have certainty about everything. He’s comfortable sitting in the unknown whilst still pushing relentlessly towards understanding it. The truth is, most of us are so consumed by day-to-day life that we rarely stop and ask bigger questions about where we came from or where we’re going. We spoke about: - How the universe actually works? - Is immortality possible? - Are parallel universes real?! - What happens if humanity becomes advanced enough to leave Earth… - The real reason scientists are taking UFOs/UAPs more seriously. I was going through his videos as research before we sat down, and so many of the top comments are people saying that he’s the reason they worked harder in their physics classes - they say he’s the person that made them more curious. I think that’s such a wonderful thing, because as he said at the start our conversation, physics is the basis of everything and the more we understand, the better the lives we could live. The reason conversations like this fascinate people is because all of us are trying to understand where we came from and what all of this means. I expected to learn about physics. I didn’t expect to leave questioning humanity, time and consciousness itself. Whether you agree with every theory or not, listening to someone think this deeply about the future of humanity is incredibly valuable

Steven Bartlett

26,281 views • 1 month ago

💥 I Did NOT Expect Lacatski to Say This 💥 Levitating triangles have been reported over military bases. Has the USG been able to achieve that level of technology? Lacatski: "(3-second pause) It hasn't been achieved to its full extent." (I think this is kind of a bombshell claim, but I don't understand why he can say that, but not say if he saw, and entered, the alleged non-human craft that we, supposedly, acquired and have allegedly breached the hull on. And as far not achieving the level of tech to its full extent? How far have we gone? 50% 75%?) ~ Jeremy Kenyon Lockyer Corbell: You (Dr. Jim Lacatski) said, "a study focused solely on UFOs, on various unknown nuts and bolts-type craft, flittering around in the skies over military bases and facilities would never get to the heart of a much larger and complicated mystery. And I think what you were trying to say to us is, if you just think you're gonna study UFOs, you're gonna be smacked with reality. Reality is, the UFO phenomenon is just shrouded and covered with what you would call, I don't know the good word, abnormal aspects of reality." Lacatski: "Yes, yes. That you've gotta look much further than nuts and bolts. Now, can you study nuts and bolts and use it for a levitating craft? [That] would be tremendous. Doesn't have to be a fast craft. But a levitating airliner? Think about where it could go, everywhere in the world, it wouldn't need an airport." Corbell: But don't you think we've already achieved that, like we hear about all these people on military bases seeing triangles, and you're doing this study, AAWSAP to try to figure out the physics of how to do that. Do you think it's already been achieved by the U.S. government, or it hasn't, and that's why AAWSAP had a lot of value." Lacatski: "It hasn't been achieved to its full extent."

Joe Murgia

98,727 views • 8 months ago