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Yoooo the bus windows actually reflect the environment, without it even being on screen! #MarioKartWorld

592,115 views • 1 year ago •via X (Twitter)

11 Comments

Connor's profile picture
Connor1 year ago

>Nintendo players discover 25 year old cube mapped reflection technology for the first time in their lives.

André's profile picture
André1 year ago

I have a PS5 and have played Spiderman with RTX on lol. That doesn't mean I can't be impressed or surprised by how some effects are implemented in other games and series

Study Bunny Games's profile picture
Study Bunny Games2 years ago

Learn Japanese through "mild immersion" in a game Like this? Repost and follow us!

JudgmentLisa Brilliant Hentai Man's profile picture
JudgmentLisa Brilliant Hentai Man1 year ago

The Toads and Shyguys in the bus rn:

André's profile picture
André1 year ago

Omg this actually made me lose it 🤣

Nick Baker's profile picture
Nick Baker1 year ago

I think it’s dynamic cubemaps. Basically in real time the game renders a lower quality, 360 view from the position of the camera, then that 360 view (the cubemap) is the texture for reflections. Many racing games and GTA5 do this. This render usually lacks moving objects

André's profile picture
André1 year ago

Ah that makes sense! Neat finally seeing it in a Nintendo game (at least, I can't recall any instances as prominent as this)

Artemis 🦭 (Lymantria) ((scug))'s profile picture
Artemis 🦭 (Lymantria) ((scug))1 year ago

Heartwarming: Nintendo fan amazed by technology thats been available for years ❤️

BadRobo82's profile picture
BadRobo821 year ago

Welcome to the world of qube maps. The same technique as for example GTA5 on PS3

I Don't Care's profile picture
I Don't Care1 year ago

??? Is that like ... a new technology for Nintendont's ? 🤣 Or is that a satirical post or something.

Harrison's profile picture
Harrison1 year ago

Nintendo fans seeing current gen graphics for the first time 💀

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