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You can build gui tools that will send messages back to codex (debugging visual issues in my math game)

17,262 次观看 • 18 天前 •via X (Twitter)

19 条评论

Artemi Vaarakallio 的头像
Artemi Vaarakallio18 天前

finally the screenshot can explain itself. gui state back into codex is such an obvious missing loop.

Silicon Jungle 的头像
Silicon Jungle18 天前

yes! i love making custom ui's that talk to codex server!

Vinny 的头像
Vinny18 天前

How does sending messages to codex work? I tried this with Claude code but had to use a loop to essentially poll the app and pick up waiting messages

Steve Ruiz 的头像
Steve Ruiz18 天前

I'm told it uses the queue command?

Jonas Templestein 的头像
Jonas Templestein18 天前

It’s so good. I did this with a 3d rendering task. Just fly through the model of our property and shoot a gun to annotate where the model isn’t right and then codex fixes it

Rik Arends 的头像
Rik Arends18 天前

Yea thats how my visual debugger in makepad works as well

LH 的头像
LH18 天前

Lovely. Have you got a tutorial on how to do this?

Nilu Kulasingham 的头像
Nilu Kulasingham18 天前

is this publically availiable?

Aaron Soules 的头像
Aaron Soules18 天前

Love this. How does it work?

Ben Mo 的头像
Ben Mo18 天前

pinning the comment to one animation frame is huge. otherwise 'fix the arm' can somehow turn into a redesign of the entire character lol

Blixt 的头像
Blixt18 天前

this is great! doesn't it bother you to use a terminal for an increasingly gui world tho? it really grinds my gears that we're actively trying to reimplement modern gui in a 60-year-old environment lol

Steve Ruiz 的头像
Steve Ruiz18 天前

As long as I need to have the code open (90% for CSS and copywriting) i might as well use the terminal. I like the apps too but they're hogs

Blixt 的头像
Blixt18 天前

yeah i rebuilt a harness for myself to get rid of said hogs to get out of the terminal, so i just use zed for looking at code these days... i just find it wild that claude code has hover effects and dividers and other complex ui, while giving you janky text selection etc

Francisco Gomez 的头像
Francisco Gomez18 天前

The underrated detail: the tool talks back in Codex's format - element, frame, coordinates - not prose. Screenshots explain to humans; structured state makes the fix reproducible for the agent. Closing that loop both ways is what agent GUI tooling should standardize on.

Harsh Manwani 的头像
Harsh Manwani18 天前

Circling the broken pixel instead of typing a paragraph describing it is such an obvious win I am annoyed I did not think of it.

Neel 的头像
Neel18 天前

gui tools that talk back to the agent. debugging just got fun

Ben Dus 的头像
Ben Dus18 天前

Describing a UI bug to an agent can take longer than spotting it. I'd rather click the broken element and say "this should line up with that." Steve Ruiz's Codex demo makes me want interfaces that help you give the instruction.

Tenderbase 的头像
Tenderbase18 天前

Excuse my ignorance. Is this Tldraw offline or something separately built on top of the Tldraw SDK?

Steve Ruiz 的头像
Steve Ruiz18 天前

Something separate, just an ad hoc part of a different project

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