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𝐇𝐎𝐖 𝐃𝐎𝐄𝐒 𝐑𝐄𝐀𝐋𝐌𝐋𝐄𝐒𝐒 𝐖𝐎𝐑𝐊 𝐈𝐍 𝐅𝐎𝐑𝐄𝐕𝐄𝐑? With the announcement of WoW: Forever being realmless, there have been a lot of questions about what that actually means. Lead Software Engineer Nora Mills went into a little more detail, saying that players will be restricted to their ruleset, ie., PvE or PvP

50,091 Aufrufe • vor 8 Tagen •via X (Twitter)

13 Kommentare

Profilbild von Desik™
Desik™vor 8 Tagen

WarMode was a better idea imo, more restrictions than retail but war mode makes more sense than this

Profilbild von ArtofDanO
ArtofDanOvor 8 Tagen

The hilariously laggy chaos. It is wonderful to see so many players in one place (Even if they are alliance..lol)

Profilbild von Sam Ader
Sam Adervor 8 Tagen

So it was just bs. They changed the name from mega servers to rulesets. Didn’t fix the problem, not truly realmless.

Profilbild von IEnjoyBaseball1908
IEnjoyBaseball1908vor 8 Tagen

Doesn’t actually answer anything on what we already know.

Profilbild von Mattias Berg
Mattias Bergvor 7 Tagen

When Planetside 2 launched they had a "Get more XP by joining the currently least played faction". Which updated once per day. Leading to every day, one faction being completely zerged This wasn't changed until I managed to get a tweet timed right for the lead dev to see it

Profilbild von Wizwerd
Wizwerdvor 8 Tagen

@ZybakTV looks like we're locked in

Profilbild von VDD
VDDvor 8 Tagen

apparently it works with a 30 mins queue to login

Profilbild von Rombaro Rory
Rombaro Roryvor 7 Tagen

What matters most with a realmless system is the economics. If the AH isn’t viable a core part of the game collapses for a larger number of players. This kills professions and reward for playing. Will there be enough arcanite crystals and black lotus to go around or a shortage that makes endgame too difficult, or will there be too many, defeating the challenge? That was something Vanilla got just right (mostly) and made the game enjoyable. A lot of later releases failed at this extremely and I think that contributed heavily to the games decline. Classic wholly failed at this, specifically because of layering. Too many players floods the AH with items and devalues the game economically from the inside. Classic had something like eight times the server population the game was designed for. If Blizzard didn’t take that mistake into account this round, it will kill the game eventually.

Profilbild von GC1CG
GC1CGvor 8 Tagen

I'd much rather have mega servers. At least then you can call in backup for help if you have ganking going on.

Profilbild von ▀▄▀▄▀ █ █▄ █▄
▀▄▀▄▀ █ █▄ █▄vor 7 Tagen

Bla bla?

Profilbild von Andrew Spitz
Andrew Spitzvor 7 Tagen

I’m a bit worried this opens up the possibility for non hc to grief hc characters (like dropping mobs on them)

Profilbild von Big Ozwin
Big Ozwinvor 7 Tagen

I think it means that I cant play for more than 2 minutes at a time

Profilbild von intenseindividual
intenseindividualvor 8 Tagen

Would have appreciated clarification on how it works with regions like OCE sigh

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It's good and al there's an bundle sale on PVE & Arena. However, just want to mention to people who is considering this bundle, that PVE is not so well treated. Even simple promo code for 1.0 release is not available for PVE such as current one, 'NIKITAONGMNPODCAST' or 'RELEASEISCOMING'. Whereas there was single code that worked on PVP & PVE 'TIKTOK1M' (which should still work). So they already have system for giving out promo code for both game mode but don't give them. I know people will say PVE easier, so no need for gear, no big deal... but why not give it if it's no big deal? it is also weird since they actively promote the game mode to sell it. Events were also PVP focused, which is understandable, but sometimes excluded PVE to have event for literal no reason (Pre-wipe events being excluded for PVE is understandable since they don't wipe). I know people will say 'Tarkov is PVP Game', but sad news to people, Tarkov is PVPVE Game. And if you exclude PVE part, the game will feel extremely empty. Whereas if you exclude PVP part, the game is still quite viable due to its in-depth of the game (we literally have PVE Game mode being sold). Literally the 1.0 release end content is PVE single player campaign in Terminal... My thoughts are that PVE definitely brought and will bring them a lot of new players and money, but Nikita or some part of the devs just don't want people to play PVE. I just wish they change their mind and at least embrace PVE players and not discriminate them. Just another thought is that needing to buy PVP game mode to be able to buy PVE Game mode is also weird. Or needing to purchase PVE Game mode even though you have PVP. I can somehow understand they put in some additional development into PVE and they have some servers for PVE to pay. Then why can't they sell only PVE mode standard copy? Why do people have to buy PVE after buying PVP? I'll leave you guys with what Nikita has been saying about PVE as video.

VeryBadSCAV

40,560 Aufrufe • vor 1 Jahr