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โœจ๐—œ๐—ป๐˜๐—ฟ๐—ผ๐—ฑ๐˜‚๐—ฐ๐—ถ๐—ป๐—ด ๐—ง๐—ต๐—ฒ ๐—ก๐—ฒ๐˜„ ๐— ๐—ฒ๐˜๐—ฎ๐—ต๐˜‚๐—บ๐—ฎ๐—ป ๐—™๐—ผ๐—ฟ๐—บ.โœจ Weโ€™ve recently revealed an exciting new feature at gamescom thatโ€™s been in the works for quite some time. We put a lot of emphasis on our heroes, aiming to create them with realistic, high-quality visuals. But our goal is to forge an even deeper...

2,303,672 views โ€ข 1 year ago โ€ขvia X (Twitter)

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To our Wicked fans, As 2024 is coming to a close, we want to take the time to thank you for joining us on our journey with No Rest for the Wicked. This has been a huge year for all of us at Moon Studios. Launching Wicked in Early Access in April was quite the beginning. We've been listening to your feedback very closely, rapidly rolling out hotfixes, balancing, optimizing and adding quality-of-life improvements to the game. With The Crucible Update we added a whole new rogue-lite mode, setting the stage for more replayability out of the existing Early Access content. Since then we've been hard at work on โ€œThe Breachโ€ and our next big Content and Feature updates. We know weโ€™ve been quiet - a lot has been happening for us at Moon Studios during this year, and we will finally be able to share all about it very soon! We will be kicking off 2025 with a new announcement in January and you can also expect better and more frequent communication on our Official Channels throughout the year. Thank you for sticking with us and helping shape No Rest for the Wicked into something truly special. Your passion, feedback and support continue to further fuel our passion since the very first announcement at the The Game Awards. We couldnโ€™t be more proud of our team at Moon Studios and everything we have in store for 2025. Hereโ€™s to an even bigger year for No Rest for the Wicked, Moon Studios and all of you! Happy holidays! ๐ŸŽ‰๐ŸŽŠ๐ŸŽ The Moon Studios Team โค๏ธ

No Rest for the Wicked

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For generative AI to become an interesting art tool, we need much more control over the output. The slot-machine-like nature of pure text-to-image leaves too much to chance. Using the "Real-time Latent Consistency Model" that I'm using in the example here, is the first time I truly got a glimpse of a future where we'll be able to use our artistic skills and sensibility, to get control over AI image gen. Systems like these will never be able to match the quality or originality of a skilled artist, it won't surprise us in the same way an artist can. Things are a mess in terms of the training data these models are based on, and the questions about copyright concerns and about a time when everything will look the same are very valid. At some point capabilities like these will be embedded in photoshop, and anyone will be able to generate a pretty picture. But to create interesting designs, to tell original stories and to surprise us, we need creatives and artists with something on their mind. We'll be able to create immersive worlds, by making brush-strokes and sculpt marks, without needing to worry about all the dials, plugins, wires of our 3d and 2d tools today. I love to sculpt, I love to draw, and I love to explore new mediums and new ways to create. The Gen AI tools we have today are far from perfect, and things need to be steered in a better direction. For that we need artists to help point the way. Gen AI isn't going away.. it's too powerful and has the potential to allow us to tell stories like never before. Like all other big technological shifts, tech like this will come at a cost, but it will also open up new opportunities and empower a new generation of storytellers. I might be naive, but I believe that human ingenuity and creativity will persevere in this new world โ™ฅ๏ธ #art #ai

Martin Nebelong

1,660,200 views โ€ข 2 years ago