ๆญฃๅจๅ ่ฝฝ่ง้ข...
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๐๐ป๐๐ฟ๐ผ๐ฑ๐๐ฐ๐ถ๐ป๐ด ๐จ๐ฉ๐๐ฆ We introduce ๐จ๐ฉ๐๐ฆ, a new 2D representation of 3D Gaussian Splatting (3DGS) that leverages spherical mapping. Website: Paper:
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- UVGS enables the application of image-based models for 3DGS feature extraction by representing it as multi-channel images. - We demonstrate effective compression of heterogeneous UVGS features and successful generalization of pre-trained 2D VAEs to this new representation.

- Our new UVGS representation makes it effortless to leverage foundational 2D models, such as diffusion models, to directly generate 3DGS. Work with colleagues at Brown and Meta Reality Labs

really cool!

Impressive work!!! ๐ Would love to see how this approach connects with our prior work 'Omage' ( - particularly regarding patch-structured UV mapping!

I actually presented Omages (along with Geometry Image Diffusion from @DoctorDukeGonzo ) this week at a reading group; I really like this line of work. We'll be updating the arxiv in the next few days so we'll include a discussion related to Omages. See you in Singapore :)

Very interesting!

Can you train a generative AI on these 2d representations? Just to generate a family of odd 3d shapes and see what happens? For example, gather many 2d representations of carsโฆ train an image model to generate these 2d multi channel imagesโฆ then see what they look like in 3d?
