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getting quite close to real time ssgi with 0beqz realism-effects (the v2 branch).

getting quite close to real time ssgi with 0beqz realism-effects (the v2 branch).

166,777 次观看

ssgi + ssr + bloom on the physics/spheres demo. last time i posted this one it only ssr and bloom, but global illumination gives it something special. demo (+code) below ↓

ssgi + ssr + bloom on the physics/spheres demo. last time i posted this one it only ssr and bloom, but global illumination gives it something special. demo (+code) below ↓

37,675 次观看

drei/view got a massive update. mix webgl/three right into your html as views, as many as you want. they're self contained. events, controls, everything works. it's driven by a single canvas split into chunks via webgl_skissor. the demo is made with Next.js shadcn v0

drei/view got a massive update. mix webgl/three right into your html as views, as many as you want. they're self contained. events, controls, everything works. it's driven by a single canvas split into chunks via webgl_skissor. the demo is made with Next.js shadcn v0

70,510 次观看

trying out the upcoming ssgi effect (paired with ssr). i guess all i ever wanted out of three is reflections and global illumination. come next three we'll have it. 🫡 live demo link (+ code) below ↓

trying out the upcoming ssgi effect (paired with ssr). i guess all i ever wanted out of three is reflections and global illumination. come next three we'll have it. 🫡 live demo link (+ code) below ↓

25,548 次观看

threejs is a forward renderer, since lights are expensive it can't have more than 4-8 lights max. or can it, how about 100.000 point lights. 🤔

threejs is a forward renderer, since lights are expensive it can't have more than 4-8 lights max. or can it, how about 100.000 point lights. 🤔

58,445 次观看

typing with a broken hand is tiresome, it's been a major hinderance over the last weeks. i missed trying to crack interesting design puzzles on the internet. this one is from discourse "how to push meshes away on hover, similar to sparkk dot fr/en"

typing with a broken hand is tiresome, it's been a major hinderance over the last weeks. i missed trying to crack interesting design puzzles on the internet. this one is from discourse "how to push meshes away on hover, similar to sparkk dot fr/en"

35,986 次观看

three/webgpu + TSL in react-three-fiber, if you ever wanted to try it out though this part of three is under construction it has great potential. former cpu tasks could quite effortlessly be put onto the gpu.

three/webgpu + TSL in react-three-fiber, if you ever wanted to try it out though this part of three is under construction it has great potential. former cpu tasks could quite effortlessly be put onto the gpu.

20,572 次观看

the amount of work and dedication Next.js teams spent on this figuring out all these little details ..., i'm blown away by the result!

the amount of work and dedication Next.js teams spent on this figuring out all these little details ..., i'm blown away by the result!

29,817 次观看

from discord, "how was the footer made?" using react-three/rapier, did you know that you can lock both translation and rotation, thereby enabling 2d physics?

from discord, "how was the footer made?" using react-three/rapier, did you know that you can lock both translation and rotation, thereby enabling 2d physics?

23,348 次观看

ever wanted to overlay multiple materials in threejs? drei can help with this now: <mesh> <boxGeometry /> <MultiMaterial> <meshBasicMaterial /> <customMaterial /> ... thx to Verekia | ManaBlade.com for the idea & Don McCurdy for fixing glitches

ever wanted to overlay multiple materials in threejs? drei can help with this now: <mesh> <boxGeometry /> <MultiMaterial> <meshBasicMaterial /> <customMaterial /> ... thx to Verekia | ManaBlade.com for the idea & Don McCurdy for fixing glitches

18,151 次观看

trying something else with the liquid glas thing, working towards buttons that have self contained world inside them, be it more text, routes, scenes ... they would refract the environment, but also let the inner scene peek through.

trying something else with the liquid glas thing, working towards buttons that have self contained world inside them, be it more text, routes, scenes ... they would refract the environment, but also let the inner scene peek through.

12,427 次观看

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