
Azad Balabanian
@Azadux • 12,125 subscribers
3D scanning/VR—Product @nianticspatial, formerly @puzzlingplaces, @uploadvr. Perpetuel typos. Opinions my own
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Holy shit IT WORKS!! One shotted with GPT6 Astra I now have a fork of UEVR where I can play any UE game within a volumetric window! This actually renders the game in 3D - meaning, two real game cameras, not some depth map bullshit. Everything looks right This is an alternative (and more comfortable IMO) way to play most 2D->VR hacked games as there’s no motion sickness, and no need to redesign the UI and interaction systems Needs a lot more polish before I publish it but OMG IT WORKS!
Azad Balabanian952,372 просмотров • 1 месяц назад

I had trouble fully unpacking what this paper actually was measuring, what its findings were, and what the implications are for human/primate consiousness so i had Claude read through the paper and this thread, compose a script, and create an explainer video
Azad Balabanian59,049 просмотров • 6 дней назад

Saw the new Spider Man movie today on a SCREENX screening and encountered bothersome projection issues: 1. The extended screens all were delayed by a frame from the main screen. 2. The white balance was SO off for all 4 extended screen projectors. Heavily green tinted 3. 1/4 extended screen projectors was much, much darker than the rest. Overall, I dug the ScreenX format, but these projection issues need to be ironed out. Maybe my theater was the issue (Stonestown Regal San Francisco)
Azad Balabanian640,670 просмотров • 2 месяцев назад

dlss5 cutscenes of hogwarts legacy look insane (I turn it off 7 sec in)
Azad Balabanian313,720 просмотров • 1 месяц назад

For people who don’t get the 2D gaming on virtual monitors in VR use case: HMDs have the potential to be the ultimate monitor for any content. Any aspect ratio, any resolution, any size, it’s all “native” in vr I get to play my game on a massive screen while I have spatial awareness, see my wife, take a sip of coffee, and have depth correct rendering content in my room. If and when I choose to, I can “turn off” my surrounds and go into a virtual environment. It’s MR by default, VR by choice Nobody has really taken this use case all that seriously and optimized the hardware/software around it. Now, it seems like Valve is. Also some context: I’m streaming SW Jedi Fallen Order at 4k 90fps my PC to my Vision Pro, and playing the audio thru my surround sound speakers. It’s the best of ALL worlds
Azad Balabanian616,738 просмотров • 11 месяцев назад

drone scanned 3 gaussian splats in the South Tyrol in Italy uploaded on #supersplat (link below)
Azad Balabanian644,745 просмотров • 1 год назад

Wait what?? The meta photorealistic vr avatars are… 2D? (Clip from Nathie @ Meta Connect’s video)
Azad Balabanian40,877 просмотров • 1 месяц назад

the Steam Frame works in pitch black thanks to its IR blasters and IR sensitive SLAM cameras with the default passthrough view, you can see some prettty cool things including: 1. Steam Frame's internals 2. Steam Frame's controller internals 3. Apple Vision Pro's LiDAR pattern 4. iPhone 13 Pro's LiDAR pattern 5. iPhone 13 Pro's FaceID pattern 6. My Asus monitor's proximity sensor
Azad Balabanian33,047 просмотров • 24 дней назад

accidentally loaded a 2 splats together (SF + church in Ani) and the result is kinda cool
Azad Balabanian142,707 просмотров • 6 месяцев назад

hogarts legacy - dlss5 on a 4090 (i'm turing it on and off)
Azad Balabanian25,329 просмотров • 1 месяц назад