
Azad Balabanian
@Azadux • 11,522 subscribers
3D scanning/recon—Product @nianticspatial, formerly @puzzlingplaces, @uploadvr. Perpetuel typos. Opinions my own
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For people who don’t get the 2D gaming on virtual monitors in VR use case: HMDs have the potential to be the ultimate monitor for any content. Any aspect ratio, any resolution, any size, it’s all “native” in vr I get to play my game on a massive screen while I have spatial awareness, see my wife, take a sip of coffee, and have depth correct rendering content in my room. If and when I choose to, I can “turn off” my surrounds and go into a virtual environment. It’s MR by default, VR by choice Nobody has really taken this use case all that seriously and optimized the hardware/software around it. Now, it seems like Valve is. Also some context: I’m streaming SW Jedi Fallen Order at 4k 90fps my PC to my Vision Pro, and playing the audio thru my surround sound speakers. It’s the best of ALL worlds
Azad Balabanian616,693 次观看 • 6 个月前

a 360 camera Gaussian Splat of my wife in a serene, foggy afternoon in Golden Gate Park Captured with an Insta360 X5, aligned and trained in PostShot, thanks to a tip Olli Huttunen. Supersplat link below 👇 This might be the first 360 splat I've made that I'm happy with. It's clear that the accuracy of the image alignment is paramount, and I haven't been getting great results from RealityScan aligning cropped frames from 360 stitches. Here, I aliged and trained the frames directly in PostShot. Alignment took a few hours but the accuracy is great.
Azad Balabanian ᯅ89,990 次观看 • 9 个月前

self portait gaussian splat I captured this by myself with a single camera. I mounted the cam, sat on an office chair, and swiveled around a full 360 while recording a video (check next tweet). Used RealityScan's AI masking to mask myself from the surroundings (for sfm to work), then used MrNeRF's LichtFeldStudio to splat! alignment is faaar from perfect (notice the ghosting/doubling), but not a bad result for such a simple workflow! and of course, Codex and I wrote a end-to-end video to splat script to repeate this as many times as I'd like :) view on supersplat:
Azad Balabanian32,489 次观看 • 3 个月前

Vision Pro vs Quest 3 Passthrough IMO, the biggest reason people are underwhelmed with Vision Pro’s Passthrough is likely due to the muted/neutral tone mapping and contrast I think the Vision Pro’s cameras have higher dynamic range but their tone mapping is really muted.
Azad Balabanian163,546 次观看 • 2 年前

Overlooked aspect of Steam Frame: SteamOS on ARM and its FEX emulation layer means you’ll be playing PC games on ANY Android/snapdragon device Technically this is already possible with projects like Winlator and GameHub but this would be an “official” and optimized way of doing so
Azad Balabanian29,040 次观看 • 6 个月前

Ngl, I’m pretty disappointed by the fact that most of the most by Apple in the AVP Spatial Gallery are AI converted photos And the rest are iPhone shot spatial videos. Nothing even close to professional grade To the untrained eye, AI converted photos “pass” but honestly if I show you the difference between real 3D and converters 3D and you recognize the insane amount of detail that’s missing
Azad Balabanian ᯅ31,924 次观看 • 1 年前

The new Indiana jones game is best looking game I’ve ever played The full path tracing mode is truly the first time I’ve been awestruck with ray tracing. Every room GI, every material’s speculars, every object on a shelf, every leaf and branch just looks… right! To me, it’s the first time I’ve felt like a game has taken a “next-gen” leap in visuals over the past decade or two honestly. Unlike hellblade II, this game is also really fun and charming, with incredibly well written and acted cutscenes, fantastic sound, and great gameplay. Way better than it has any right to be. Easily my GOTY
Azad Balabanian34,477 次观看 • 1 年前