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Dark Souls Lighting Engine

@DS2LightingMod9,298 subscribers

All things related to LightingEngine, for DS2/DS3 , Discord: https://t.co/xh2VucdO6H , Kofi : https://t.co/fCg2VaGW3r Created by @rage_vitamins

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Path tracing LGK now also with the new mirror PSR feature. Note some the BVH meshes specifically alpha testing for leaves is not setup yet

Path tracing LGK now also with the new mirror PSR feature. Note some the BVH meshes specifically alpha testing for leaves is not setup yet

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Mirror support in PT using PrimarySurfaceReplacement (NRD supports PSR). The Primary surface parameters are replaced by what the mirror sees rather than the camera. Normals, Color data is reprojected into the mirror from surroundings as BVH contains lower resolution data.

Mirror support in PT using PrimarySurfaceReplacement (NRD supports PSR). The Primary surface parameters are replaced by what the mirror sees rather than the camera. Normals, Color data is reprojected into the mirror from surroundings as BVH contains lower resolution data.

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FOFG Entry from river

Dark Souls Lighting Engine

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