
Thomas Ricouard
@Dimillian • 48,186 subscribers
Developer Experience, Codex @OpenAI Builder, Entrepreneur, iOS/macOS, Swift/SwiftUI & more
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My Codex /goal that has been running for like 40 hours that is now 100K+ lines of code now is a pure Swift Doom source port. It'll be the first, source accurate, software renderer for Doom that is fully in Swift. No OpenGL, Metal, SceneKit, no nothing. Just Swift.
Thomas Ricouard166,594 просмотров • 26 дней назад

So this game is real now, fully built with GPT-5.5. I told Codex to use the imagegen skill to generate a reference UI and sprites, and used the Build macOS Apps plugin to build the app for a native retro fantasy labyrinth game! Adjusted the UI in a few prompts and here we are!
Thomas Ricouard143,595 просмотров • 1 месяц назад

Telemetry is a very important concept when working with agents; it allows them to work autonomously for longer. Watch Codex build an iOS onboarding and checkout flow, drive it using XcodeBuildMCP and debug analytics events using telemetry the agent added itself.
Thomas Ricouard45,736 просмотров • 1 месяц назад

Let's break it down. This time, I started with an empty Xcode project. Claude 4 one-shotted a fully working iOS app that can list and create posts (with a good UX) and read/write to a database. It compiled the app and took a screenshot to confirm that it's working. One prompt.
Thomas Ricouard163,573 просмотров • 1 год назад

I don't think people understand how good iPadOS 26 is or how well we have it with the SwiftUI API. TabView is now the API you want to use for your root container. It adapts almost perfectly to any window size. And it's easier than ever to make adaptable apps.
Thomas Ricouard72,386 просмотров • 8 месяцев назад

And now I have another trick on how to expand the SwiftUI navigation bar on both iOS 18 (and below) and iOS 26
Thomas Ricouard18,710 просмотров • 8 месяцев назад
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